- NEW: Luck system.
A new stat exists for each character class called Luck. This stat can be upgraded using the Knowledge System and Merchant items. The more luck you have, previously upgraded abilities are more likely to reappear on level up. For players that want more control over their destiny and less RNG, putting points into Luck might be the right move. Luck replaces the Knowledge Skill: Doom Surge.
- Merchant Item: Lucky Rabbit's Foot - now boosts Luck by 5% in addition to boosting gold drop value
- Chancellor Autlaic: New animations for crawling and breathing black fire
- Chancellor Autlaic: His arms/hands will no longer inflict damage on the player while the boss is moving. Damage will only be inflicted while he is idle or smashing/attacking
- Chancellor Autlaic: Created a new windup + VFX when breathing black fire to warn the player of the incoming attack
- Chancellor Autlaic: Created a new visual effect particle sprite for the black flames that he breathes during the attack
- Chancellor Autlaic: Restructured the entire collision system, making it more accurate and forgiving
- By default, all character classes now have a very low amount of critical attack chance
- Boss Souls now require the player to be touching them in order to be collected. They are no longer affected by Soul Range
- Soulus now has a custom shader applied when the sword becomes enraged
- Curse: Death Caps - reduced the amount of death caps spawned by half, and increased distance between caps, making the minefield more manageable for traversal
- Skeletons and Shadow Minions will now properly target Soulus
- Altars, Challenge Events, and NPCs will no longer be enabled unless condition checks are met to ensure UI does not overlap with other menus
- UI: when talents are available, the coins icon will no longer display next to the Talents button on the main menu. This icon has been replaced with an upwards-oriented pulsing arrow
- The current run will now automatically end if the final curse is survived during curse mode
- UI: Total Souls collected will now be displayed on the home screen of the game as opposed to the options menu
- Slightly boosted performance from damage text
- Toast notifications describing direction are now written as East/West instead of Left/Right
- Options Menu: Resolutions display list has been cleaned up and improved offering more clarity. Resolutions are now sorted and displayed according to the Hz of that resolution and duplicates have been removed. Due to the complexity of overhauling this system, we had to reset the saved resolution, if one exists. So you will need to reset your preferred resolution, unless you simply use whatever the game defaults for you.
- Bug Fix: When the player dies, healing state is now properly deactivated
- Bug Fix: Ranger Burst Shot will no longer trigger the wrong SFX to play while quick shot is being fired off
- Bug Fix: When closing the pause menu and within the merchant trigger zone, the merchant menu will not automatically open. a delay has been added to prevent the UI from opening during the same frame.
- Bug Fix: When purchasing boots or chest armor pieces from the merchant, other items will no longer randomliy be marked as purchased and disabled. We had to update the index count based on the addition of new merchant items, so this was not working properly in some cases.
- Bug Fix: Added checks to Ebon King to properly end and prevent movement when the boss dies
COMING SOON
Since we launched version 0.7 of KT, our primary focus has been on creating the Pyromancer character class, and we are inching closer to completion. We hope to have him live in the game by the end of March. Except for any possible patch builds to fix any discovered bugs, it's unlikely we will release another build until the Pyromancer goes live, at which point we will transition to version 0.8 of KT. We are also planning to release a new trailer showcasing the new character. He's a very chaotic character class with high crit and some really cool abilities and synergies. We can't wait for everyone to play him.
As always, we welcome and appreciate feedback. If anyone has any suggestions for improvements, additions, or bug fixes, please don't hesitate to share with us.
Thank you for your support and following along as we continue development. Lots to come!
Stingbot Games