We modified build 1.0.5 after reverting to 1.0.4 yesterday. There were some issues to resolve in the new level up system. We believe we have fixed them by now, but this build uses the old level up system with a few small changes as we wanted to be on the safe side, and still provide players with the upgraded Summon Wolf for the Ranger, as well as some other fixes. There's still many improvements to come.
Patch Notes
- Ranger: Summon Wolf ability has been vastly improved. New targeting system which provides more accuracy, increased the number of enemies the wolf targets and also reduced the skill cooldown by 10%. Damage boosted by 25% on base wolf upgrades and 100% on Dire Wolf (Rank 5). Although the Wolf is vastly improved, there is still room for improvement. Will circle back to this in the future, but get it up to rank 5 and see it's new power!
- Bug Fix: Two instances of an ability can no longer be activated at the same time. There was a rare bug that would allow this (on level up or after defeating some bosses/events for instance).
- Bug Fix: You can no longer trigger a level up sequence when a sequence is already in progress. This rare bug would make the player not level up at all. It could be triggered by doing such things as collecting a boss soul in the same instance you are leveling up, which would bug out the game. This has been resolved as we rewrote how souls and xp management works.
We will continue to push out patch builds, but we're now going to shift our focus to the next regular build, which will be going live in early December. This will feature some new control schemes, and a few bits of new content, among whatever QoL or fixes we add as well. We will also have some news on the major content update we have in development, so stay posted for further news.
Thank you for your support, and if you have any questions or feedback don't hesitate to get in touch.
Stingbot Games