We exited Early Access on October 28 and we've gotten loads of feedback and it's been great to communicate with so many players on both the forums and our Discord Server:
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Today, we have another patch build, v1.0.3, which includes a small bit of new content and a bunch of fixes/tweaks to existing content. Full patch notes are listed at the bottom of this announcement.
Soundtrack
We are also excited to announce that the OST for Keeper's Toll has been submitted to Steam for review. Pending approval, hopefully it should be live within the coming weeks, so keep an eye out. The OST will be priced at $2.99 USD and will include all tracks from the game as well as 2 unreleased bonus tracks that did not make it into the game.
The Future of Keeper's Toll
We will continue to push out small patch builds as needed, so any feedback, bugs etc please feel free to share with us.
We have noted dozens upon dozens of requests, and we're considering a lot of options right now, but we also have a major content update planned for the game, which we are also actively working on.
BIG UPDATE in the works! In about a month from now (early December) we will unveil some details about our first major update planned for the game.
We will also have a new build for the game coming in Early December, which will include some highly requested features:
- Full Aim control option for the Ranger. We will be offering a secondary control scheme for the Ranger class only which will affect her base skill: Quick Shot. For players that want a full aim/dual stick option we will soon have this on offer, but only for the Ranger and for her Quick Shot (base ability). It will be an optional control scheme, so if you like her as is, you can continue to play her as she currently is.
- More Events/Points of Interest: we hear you. You like the events and you want more of them. Well we added one new one today to Linden Forest, and we'll be adding several more in each of the worlds to add more variety. These take a lot of time to design/integrate but we'll continue to add more of them over time.
- More Merchant Items
- New Curses
Things we are considering
- We are going to be testing strafe/kite modes for all other classes besides the ranger, but cannot confirm this will be added yet, but we are 100% going to be looking into it and seeing how it feels, as it's been requested numerous times.
- New Abilities. Players have requested more abilities for each class. It's something we are considering, but again, this is a very time consuming process. Each class took us about 2 months to fully design and develop, so adding new abilities will most certainly take a lot of time/effort and code revision. Still, it's high on our list of potential additions to the game.
- Evolutions. Again, a very time consuming process because of how our game is built, but it's high up on our list for potential future content. While we can't confirm this, we are strongly considering adding some.
Patch Notes v1.0.3
We've been working non stop on supporting Keeper's Toll, and today's patch build brings the following changes to the game:
- NEW Event/Point of Interest: Investigate the rotten stench in Linden Forest
- NEW Curse: Swords of Doom
- Curse: Corrupted Souls has been removed from the game
- Curse: Catapult - Increased visibiity of the shadows before the meteors crash down. Added an outline and boosted contrast
- DPS is now shown in the Pause/Level Up menus. DPS is calculated as the average of all damage dealt over the previous 10 seconds of gameplay
- Castle Usvit: Whispering Echoes Altar has a much higher % chance of spawning in a run now
- Pyromancer: Updated description of Engulfing Flame and Wildfire passive abilities
- Necromancer: Bonecaster Active Ability - Widened the attack range of skeletons by up to 50% for each rank
- Velya: Reduced her mid-fight invulnerability phase from 35 to 25 seconds
- Velya: Blue Wisps speed and HP increased by 50%
- Chancellor Autlaic - Closely matched his Breath Attack hitbox to the FX
- Bug Fix: Shadow Monk: When Frostveil Curse is active and player uses the Energy Blast Combo to teleport, the slippery effects will be disabled
- Bug Fix: Blood Maiden can no longer activate her ultimate attack if rooted/trapped
- Bug Fix: When player dies, movement should now be properly frozen in all circumstances
- Bug Fix: Icons for passive skills 3 and 4 were switched on level up. Icons now properly match the passive ability name
- Updated our Input Control Solution plugin, InControl, to v1.8.10 (latest version)
- Options/Accessibility - Added a toggle to hide enemy status effects such a poison/frost shaders
- UI: Pyromancer Icons for talents Annihilation and Cataclysm were switched. Fixed so the correct icons match the skill
- Localization Updates
Thank you for your support. It's been a great start for KT into Full Release. We encourage players to provide feedback and/or engage with us, so please don't hesitate to get in touch, join our Discord etc. For any serious issues, like game crashes, please contact us at support@stingbotgames.com as we will likely need detailed information as well as crash logs, but we can tell you how to get us the logs. We've helped a handful of players fix issues and we're always happy to help. We never blindly ignore issues or anyone, and if we somehow missed your post, please follow up as it was not intentional. We do our best to read and respond to everything, but we are a very small team and sometimes we can get overloaded.
Thank you again for your support. We'll see you again soon with more new content and updates!
Stingbot Games