We’re thrilled to announce that Keeper’s Toll has transitioned to version 1.1, introducing an exciting new feature:
Spirit Shrines
Have you ever wished to play as a warrior while summoning a golem or shooting a fireball? Or maybe you’ve wanted to enhance your Necromancer’s army by summoning a wolf ally? With Spirit Shrines, these combinations—and many more—are now possible!
Here’s how Spirit Shrines work:
• Each run spawns two Spirit Shrines.
• By making a small donation to a shrine, you can select one ability from another survivor class for the remainder of your run.
• Each shrine offers one ability from each class, but you can only purchase one ability per shrine, allowing for a maximum of two spirit abilities per run.
• You can reroll abilities up to four times, with reroll costs doubling each time.
• Shrines accept either gold or XP, so plan your resources carefully to unlock the ultimate build!
This addition may seem simple, but its development was anything but. Implementing Spirit Shrines required over 200 hours of work and modifications to more than 10,000 lines of code. Despite the challenge, we felt it was worth the effort to enhance build variety and make runs feel more dynamic. While interacting with Spirit Shrines is entirely optional, we hope you’ll have fun experimenting with them!
Bug Fixes for Version 1.1.0:
• Bug Fix: Necromancer Effigy now references the correct ability for explosion damage level-up effects.
• Bug Fix: Blood Maiden no longer slides while dying if the ultimate ability was active when the player died.
• Bug Fix: Blood Maiden is no longer vulnerable to damage while the ultimate ability is active.
• Bug Fix: Light Altar in Usvit Depths will properly disable the indicator icon when the altar is deactivated
Steam Trading Cards
At long last, Steam Trading Cards are now available for Keeper's Toll! We hope you collect and enjoy them all!
Happy New Year!
To all players: we wish you a very happy 2025! To our players in China, we wish you an early Happy Chinese New Year! To celebrate, we’re offering a 20% discount from January 27 – February 10.
What’s Next:
Producing version 1.1.0 was a significant effort, and our team will take some time to recharge, and shift focus to console ports. While new content will be on hold for now, we’ll continue to release patches as needed to refine the game and ensure the best experience. Expanding Keeper’s Toll to more platforms and territories is our priority in the coming months.
Thank you for your incredible support and enthusiasm for Keeper’s Toll. If you have feedback, bug reports, or just want to chat, feel free to reach out.
Thank you,
Stingbot Games