Patch Notes (0.7.3)
- NEW Merchant Item (Uncommon): Behelit: When health drops below 0, recover 20% HP but become cursed until the revive effect wears off. A swarm of ghosts will haunt you and attempt to fully kill you, forcing you to run from them until the effect wears off.
- NEW Merchant Item (Uncommon): Mystique Vial: Want to take a risk? Purchase this item from Likho, the Merchant and be rewarded 1 common item and 1 uncommon item at random.
- NEW Merchant Item (Common): Barbed Helmet: Shoot a circular burst of spiked barbs every few seconds
- Merchant Item: Nimble Boots - added a 10% stamina regeneration effect
- Merchant Item: Shield of Thorns - modified to only affect enemies while evading, allowing you to use the "Evasive Maneuvers" as a way to deal additional damage. Also, boosted damage by 50%
- Bogatyr: Defense talent has been replaced by a new talent called "Shieldwarden." Collect shields as rare drops from Destructibles and Elite mobs. Use the shields to boost the Bogatyr's defense by +1 per rank. Taking damage will remove a shield
- Bogatyr: Recklessness Talent - modified the defense reduction value and removed the additive value, thus reducing the penalty on defense when taking the skill upgrade
- Necromancer: Restless Bones Passive has been boosted to summon 1 exploding corpse (meatbomb) per rank instead of 1 total
- Necromancer: Bonecaster - reduced cooldown by 20%
- Ranger: Reduced Homing Shot, Arrow Volley, Fleeting Quiver and Nature's Snare cooldowns by 30%
- Character Select Menu: Set Necromancer's default control scheme to be Auto instead of Physics/Manual
- Updated the Bogatyr's Rage FX to be more visible
- Added a toast notification when collecting a missing page in Castle Usvit
- When reloading the scene from the pause menu or after a round is complete, "Loading" will now be localized if English is not the active language
- Sporelord Rotwood: added a movement pause and healing FX when he summons healing shrooms
- Soulus: adjusted the swipe motion to be a little more fluid
- Soulus: spawns more swords the longer he is left alive
- Options Menu: added a toggle for Screen Shake
- Bug Fix: Ranger's skill Poison Blast skill type is now properly registered as an AOE, not a sword attack
- Bug Fix: When exiting merchant menu with full flask charges and using a flask and coming back it should not say "sold" unless you bought it. It will now be available and display the appropriate response to the player
- Pumpking Merchant Item will no longer be summoned during the Ebon King fight
- Updated/Fixed various chinese localization
- Key bindings have been reset to prepare for additional bindings
Future Content Updates
Moving forward, we are planning to release a content update about once very 2-3 weeks. These updates will most likely include new items, new systems and features while we build the next character class: the Pyromancer, as well as improve existing content. We'll keep everyone updated as we continue development. Of course, small patch builds will be pushed out as needed.
Some of what you can expect in the next build:
1. New Events/Points of Interest (working on a new event for Linden Forest, but we have plans for the other scenes as well)
2. Merchant Item Reroll System
3. A new system that makes curse mode optional, but offers rewards for entering the mode.
Our goal is to finish version 0.8 and 0.9 of KT as soon as possible, which will add the final 2 classes of the game: the Pyromancer and the Blood Maiden. Then we will likely remain in version 0.9 for some time to focus on strengthening each character class, balancing the game more, and adding new abilities for each character. When we reach 0.9 we would like to spend some time working on character builds, synergies and all sorts of things while we develop the final scene of the game.
Thank you for following along, and if anyone has any feedback, bugs to report, or anything to share with us, please do not hesitate to reach out.
Stingbot Games