Patch Notes (0.7.3)
- NEW Merchant Item (Uncommon): Behelit: When health drops below 0, recover 20% HP but become cursed until the revive effect wears off. A swarm of ghosts will haunt you and attempt to fully kill you, forcing you to run from them until the effect wears off.
- NEW Merchant Item (Uncommon): Mystique Vial: Want to take a risk? Purchase this item from Likho, the Merchant and be rewarded 1 common item and 1 uncommon item at random.
- NEW Merchant Item (Common): Barbed Helmet: Shoot a circular burst of spiked barbs every few seconds
- Merchant Item: Nimble Boots - added a 10% stamina regeneration effect
- Merchant Item: Shield of Thorns - modified to only affect enemies while evading, allowing you to use the "Evasive Maneuvers" as a way to deal additional damage. Also, boosted damage by 50%
- Bogatyr: Defense talent has been replaced by a new talent called "Shieldwarden." Collect shields as rare drops from Destructibles and Elite mobs. Use the shields to boost the Bogatyr's defense by +1 per rank. Taking damage will remove a shield
- Bogatyr: Recklessness Talent - modified the defense reduction value and removed the additive value, thus reducing the penalty on defense when taking the skill upgrade
- Necromancer: Restless Bones Passive has been boosted to summon 1 exploding corpse (meatbomb) per rank instead of 1 total
- Necromancer: Bonecaster - reduced cooldown by 20%
- Ranger: Reduced Homing Shot, Arrow Volley, Fleeting Quiver and Nature's Snare cooldowns by 30%
- Character Select Menu: Set Necromancer's default control scheme to be Auto instead of Physics/Manual
- Updated the Bogatyr's Rage FX to be more visible
- Added a toast notification when collecting a missing page in Castle Usvit
- When reloading the scene from the pause menu or after a round is complete, "Loading" will now be localized if English is not the active language
- Sporelord Rotwood: added a movement pause and healing FX when he summons healing shrooms
- Soulus: adjusted the swipe motion to be a little more fluid
- Soulus: spawns more swords the longer he is left alive
- Options Menu: added a toggle for Screen Shake
- Bug Fix: Ranger's skill Poison Blast skill type is now properly registered as an AOE, not a sword attack
- Bug Fix: When exiting merchant menu with full flask charges and using a flask and coming back it should not say "sold" unless you bought it. It will now be available and display the appropriate response to the player
- Pumpking Merchant Item will no longer be summoned during the Ebon King fight
- Updated/Fixed various chinese localization
- Key bindings have been reset to prepare for additional bindings
