Hello, Feudalists!
Life is Feudal: MMO began its revival in mid-2023, and it is now time for us to announce our upcoming return to Steam. With that, we are also starting up our Dev Diaries article series, where we will be discussing the latest news, taking a look at any upcoming events, and sharing what our vision for the game's future looks like.
So, grab your favourite drink, get comfortable, and let’s dive into the first Life is Feudal MMO Dev Diary!
Do you prefer to watch/listen to a video to get your news? Well, we've got you covered here:
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Returning to Steam
Let’s start with a bang! Life is Feudal: MMO will soon make a grand return to Steam! The target, is spring 2024, so very soon!
Questions and Answers
- Will we be returning to this Steam page (this app ID)?- Yes! Life is Feudal: MMO will return here!
- As the game will become a subscription-based game, what will happen to those who already own the game? - You've not been forgotten, we are finalizing a special mechanic that will make the situation fair for everyone. We're almost finished with the fine details, so you can expect an announcement regarding this soon.
- I play on the LTG version, can I move to Steam without losing progress? - Yes! The Steam version of the game will be the same as the LTG version. What's more, if you wish to migrate to Steam, we've prepared a system that allows you to link your accounts, so you can play on Steam with your existing account.
Anti-Cheat
This topic is going to be a bit of a "hot one" so we want to make sure that the info is out there clearly. Life is Feudal MMO will be making use of the "Easy Anti-Cheat" engine. You can learn more about it here.
Why are we doing this? Regardless of model, free-2-play / subscription, or platform, if an MMO exists people will try to cheat in it, unfortunately, that’s just a fact of gaming these days.
To prevent this, we’re adding the Easy Anti-Cheat system to the game. We know that opinion is always divided on these engines, however, they are a necessity. We’ve spent a lot of time looking into what is available to us, and Easy Anti-Cheat was the best choice for us.
Overview of Game Changes
Both PvE and PvP have been extensively re-balanced, and we’re confident that both the veteran players and the new ones will find the new system a lot better.
What's New:
- Introduced 6 new structures and blueprints.
- Launched monthly subscription rewards.
- Organized the King of the Hill event and a series of other events with special prizes.
- Added an in-game chat.
PvP Changes
- Enhanced skill progression for 149 items, including weapons, shields, and armour.
- Implemented a cooldown for parries and instant counters following a successful parry.
- Enabled direction selection for alternative attacks post-block.
- Introduced an "in combat" status, preventing Prayer for Homecoming usage.
- Refined parry and counterattack dynamics.
- Conducted a thorough rebalance of combat gear, affecting shields, armour, all 28 weapon types, their attacks, and even 6 warhorses. Plus, we made some additional changes guided by community feedback.
- Introduced a 15% chance for equipped weapons and armour to be destroyed outside the Arena.
- Enabled the destruction of any structures, decorations, and blueprints during HJH.
PvE Changes
- Reviewed the pricing and capacity of certain buildings and the growth rates of over 20 plant types.
- Balanced skill usage speed for 48 profession activities and experience gains for levelling.
- Added the ability to track animals while mounted.
- General improvements and fixes:
- Rolled out 6 new structures and blueprints.
- Introduced monthly subscription rewards.
- Integrated voice chat.
- Conducted the King of the Hill event and multiple events with prizes.
- Unified game entry through a single launcher.
- Enhanced the dynamic map for near-real-time updates.
- Added buff indicators in green zones.
- Marked local settlements on the map.
- Implemented blue zones in select areas to curb exploits.
- Refined localization across all supported languages.
- Automated the removal of inactive characters from guilds and brand lists.
- Rescued all characters trapped underground.
- Compensated over 1.5 million experience points.
- Optimized game servers.
On top of this, we've addressed over 100 significant bugs and numerous additional minor ones.
Here are a few tables where you can see some of the balance-related changes that we've made.
Thank you Community!
At this point, we’d like to give a huge shout-out to everyone in the community have been helping us by providing insight into what the game used to be like, what the pain points were, and what you all felt needed to be changed. It was great to see everyone from casual players to the older guild leaders and hardcore players return to help us out like this.
Become part of the Life is Feudal: MMO community by joining and following us on our official platforms:
Discord: https://discord.gg/QDrMBsvGMg
X (Twitter): https://twitter.com/lifeisfeudalmmo
Facebook: https://www.facebook.com/LiF.MMO/
Reddit: https://www.reddit.com/r/Life_Is_Feudal_MMO/
Twitch: https://www.twitch.tv/longtalegames