After a considerate discussion based on your feedback, we’re bringing changes to the last update. Thank you all for providing us with detailed information on how these modifications influenced your gameplay!
Patch Notes (ver. 0.25.30.0):
New Features and Tweaks:
- /stuck command is available, but with modifications that should restrict its usage to the cases where it is actually needed[list]
- Developer’s comment: we’re hoping that now /stuck will get you out of a situation where your character cannot move while not having any effect outside of such cases.
- Developer’s comment: a lot of complaints were based upon the fact that some guilds are able to bring down the monument and rebuild it again to avoid the Judgement Hours. Now, a destroyed monument will mean a lost fief — until you can take it back. And to clarify: this cooldown does not trigger when building an outpost in said fief.
- Developer’s comment: the previous behavior for this situation was not intended by us. This is more of a fix, really.
- Developer’s comment: and some of them might have something to say.
Bug Fixes and Optimizations:
- Implemented a system that should prevent arenas’ failure to start
— The Team