Patch Notes (ver. 0.11.16.0):
New Features and Tweaks:
- Warnings while looting graves should work properly now and warn you ONLY if you really will lose the alignment if you loot
- You should no longer get criminal status when attacking friendly or vassal guild’s members
- You can attack anyone without alignment loss or getting criminal on your guild’s territory, ally’s territory, friend’s territory or enemy(war standing) territory
- Ground landslide effect particles are back
- Ability ‘Treat Patient’: amount of healed HardHP now only depends on the maximum HardHP of patient and healer's skill level - the current HardHP of the patient is not taken into account
- Abilities ‘Treat Wounds’, ‘Treat Fractures’, ‘Treat Severe Injuries’: the duration of ‘Bed Rest’ decreased by 4x, approximate values at 100 skill: 6 minutes for the worst wound and 12 minutes for the worst fracture - all of these abilities as well as ‘Treat Patient’ now require a Bandage to perform
- Ability 'Simple Construction': decreased amount of building groups, in some recipes of 0-30 ability level softwood and hardwood billets are combined and now you can use both of them, also in some recipes nails were replaced by a simple rope;
- Ability 'Furniture': most of the recipes changed and now you can use any types of boards and billets, recipes at level 0-30 become much easier;
- Substances should now be dropped in the grave upon death
- Implemented Javelin mass production - you can now make 5 Javelins at once
- Private monuments are now less resistant to damage (which can be dealt only during JH and if a private monument is covered by an influence zone of a guild)
- Floor Lamp is back on the list of recipes
- Wooden gates are fixed and do not block the extra 2 tiles in front of them
- Tweaked the Newbie Islands filling algorithm, which should place players more tightly for more player to player interaction
- Horses’ stamina should be properly saved between packing and unpacking it from a deed
- Premium decorations are now movable objects; all decoration crafting has been moved to the General Actions skill
Bug Fixes and Optimizations:
- IB primetime window bug is fixed, where some battles could start 1 hour later than the prime time window
- Fixed a bug where criminal status was not visible if player reconnects to the game
- Fixed height change bugs caused by some abilities interacting with a terrain surface (planting, plowing, fertilizing etc)
- Possible bug with disappearing Guild Monuments is fixed
- Implemented better logging for incorrect materials loading on the client side
- Fixed a bug where a horse would turn sideways if ‘turn’ key was held when mounting/unmounting
— The team