We’ve added a long-awaited fix for the horse stamina system, along with a few tweaks to the horses’ combat mechanics along with combat mechanics in general.
The FOV console/mod exploit is no more, so you can no longer expect to get sniped from a couple of -ahem- not-so-favorable players.
Oh! We’ve also patched in the ability to rename unmovable objects on your base. That is the basis for our upcoming update, which should introduce per object rules management system to you guys!
Patch Notes (ver. 0.11.17.3):
Holidays Additions:
- You can now tame a moose and use it as a simple horse (ride and harness it to a trade cart)
- Added an outhouse, during the Fools Day it can be used to flush your negative alignment a bit ;)
- Horses now seem to be exhibiting some bunny-like features...
New Features and Tweaks:
- Horses’ stamina has no consumption and regenerates at walking speed. Stamina does not regenerate during a gallop and drains completely in 2-3 minutes (depending on horse type and Q)
- You can rename unmovable objects now
- Massive claim rules and central city access rules refactoring, rules of who can access to what on what types of claims during or after JH should be more adequate now
- You can apply new awesome shovel skins on your Shovel and Believer’s Shovel!
- Added new Premium Decorations: - Roadside Hangman - Gottlung Hanging Column - Gates of the Hanged Man - Oak Belfry - Bronze Belfry
- Dismantle ability for decorations now requires ‘can destroy’ rights instead of just ‘can use’
- Wooden Wall with Stairs recipe lowered required amount of Simple Ropes from 40 to 10
- Wooden Gate recipe lowered required amount of Simple Ropes from 50 to 20
- Bandages recipe now gives 10 items instead of 1
- Newbie Island players can change Newbie Island instance (server number) via the Escape menu
- Private Monument no longer requires coin for construction
- Battles: added Draw battle outcome when no one shows up from either side - History entry is removed and no claim penalties are applied in this case
Combat Tweaks:
- Shin damage multiplier decreased from 1.0 to 0.9
- Thigh damage multiplier decreased from 1.1 to 0.9
- Parrying slow decreased from 0.25 to 0.1
- Successful parry now mitigates at least 60% of damage --- Weapons ---
- Nordic Axe thrust damage multiplier increased from 1.92 to 2.24
- Pollaxe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
- Guisarme prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
- War Scythe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.2 to 1.1(less=better). Postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better)
- Partisan prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better). Fire animation speedmultiplier decreased from 1.1 to 1.0(less=better), postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better)
- Bec de Corbin postfire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
- Medium Pike prefire animation speedmultiplier decreased from 1.0 to 0.85(less=better)
- Long Pike prefire animation speedmultiplier decreased from 1.2 to 1.0(less=better) --- Horses---
- Player trampling by a horse velocity decreased
- Minimal speed loss during player trampling increased from 2.0 to 5.0
- Maximum damage to horse from falling capped to 60
- There is a chance for a horse to recoil on its hind legs in reaction to an explosion - the higher the horse’s speed and quality, the less likely it is to happen (does not depend on amount of damage)
- Riding Horse HP increased from 120 to 150
- Simple Warhorse HP increased from 180 to 220
- Spirited Warhorse HP increased from 150 to 180 - turning speed increased from 90 to 100
- Hardy Warhorse HP increased from 240 to 290 - changed speeds for different modes of running (walk, trot, gallop etc)
- Heavy Warhorse HP increased from 300 to 420, MaxAcceleration increased from 10 to 12, turning speed decreased from 60 to 55 - changed speeds for different modes of running (walk, trot, gallop)
- Heavy Royal Warhorse HP increased from 300 to 450, MaxAcceleration increased from 10 to 12 - changed speeds for different modes of running (walk, trot, gallop etc)
Bug Fixes and Optimizations:
- Camera FOV values are limited in a range of 60 to 120 - this means that zooming with scripts/mods should no longer be possible
- Fixed a bug where crossbow could be used for a volley ability
- Fixed a number of tools and cooking recipes that weren’t working properly
- Harvest result quality is no longer rounded down
- Fixed a problem with decoration construction, where improper positioning would turn the screen black
- Fixed breeding server tick to occur upon every server start - the issue made some nodes recovering from a crash to breed and feed some animals more often than normal
- Whistling ‘Trespassers’ ability should no longer put a penalty on your guildmates
— The team