Dear Survivors,
It’s only been a month, but we’re back in action! Development is going steady and we’re preparing for the final sprint towards 1.0. I hope you’ve enjoyed the new game mode and the map from last month’s update – I’m still open to more feedback.
I also hope that you’ve explored it sufficiently, because a brand new map is ready for you… and it’s a big one!
Nevada’s not only home to Sin City, it’s also a sprawling hub for flying saucers, little grey men, and secret government research facilities. Phase 4 takes us to top secret territory with a new weapon, new outfit, new accessories and of course a new map (including several new [strike]Easter Eggs[/strike] anomalies that are out there for you to find).
Curious what Phase 4 brings? Check out the trailer here:
[previewyoutube=bZLF4ykAxv4;full][/previewyoutube]
This concludes Phase 3 of Hellbreach Vegas’ Early Access timeline. We’re now going into Phase 4, the final phase before full launch!
Aside from the new additions as can be seen in the trailer and the patch notes I’ve also incorporated valuable community feedback.
The game now includes a crouch functionality and visual markers to show you where you got hit. Additionally, we’re updating the demo tomorrow (28th of June) to better reflect the current version of the game, to make it easier for you to convince your friends to come and play a couple rounds!
We’re also proud to inform you that all AI placeholder art has been removed from the game and replaced with paid art from real artists.
Again, for a more detailed breakdown, please check the patch notes here.
Get ready to dive in, survivors, the patch is now live!
The Hellbreach Team
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