News Liste Fireworks Mania - An Explosive Simulator

[MULTIPLAYER-BETA] v2024.6.4
Fireworks Mania - An Explosive Simulator
15.06.24 14:12 Community Announcements
I was actually planning on working on new settings ui this week, however, due to a bug in the last update, I ended up fixing that and a lot of other stuff now that I was at it ;)

Now all should be good with below changes, hopefully, so I can get back to the settings ui.

## Added
- Added new "Very Slow Fuse" to the FuseConnectionTool, as we need a slower fuse now that we have mortars where things are placed very close. "Very Slow" is burning a 0.06 m/s (meters per seconds), in comparison the current "Slow" (green) burns at 0.25 m/s

## Changed
- Generally improved the messages shown to clients if kicked, banned, disconnected etc. as I have seen a lot of players being confused, for good reason, about some of the error messages and behavior. It should be a bit better now. As an example, as a client you can now see the difference between if the host shutdown the server on purpose or if something else more unexpected happened
- Reverted the "audio occlusion" or "muffled" sound effect to as it was before. The effect was very cool, in some scenarios, but really odd and annoying in others. Reverted it for now, but the audio system I'm using just released a new version with much better options for adding stuff like this, so it might come back again later, if I can get it to work better than it did here
- Upgraded to Unity 2022.3.33

## Fixed
- Fixed issue where the ignite tool would ignite a random mortartube if aiming at the mortar it self. Now it will only ignite the actual shell/fuse you are looking at (highlighted). If mortar is pickedup in hand, random mortartube will be ignite until no more left. This is so you can ignite while carrying it
- Fixed issue where FuseConnectionPointIndicators (the yellow thing) wasn't shown on shell being loaded after you switched to the FuseConnectionTool
- Fixed issue with SpawnTool where initial distance of a new selected object to spawn, wasn't reset correctly. Also fixed issue where you could actually scroll the object beyong the limits set by me :)
- Fixed issue that resulted in a lot of errors on clients and missing objects in Town. It is now synced properly again


https://store.steampowered.com/news/app/1079260/view/6242613536165636826

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https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/
Logo for Fireworks Mania - An Explosive Simulator
Release:17.12.2021 Genre: Gelegenheits-Spiel Entwickler: Laumania ApS Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Developer News - July 2024
Fireworks Mania - An Explosive Simulator
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[MULTIPLAYER-BETA] v2024.7.1
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[MULTIPLAYER-BETA] v2024.6.6
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Developer News - June 2024
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[MULTIPLAYER-BETA] v2024.6.5
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[MULTIPLAYER-BETA] v2024.6.4
Fireworks Mania - An Explosive Simulator
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[MULTIPLAYER-BETA] v2024.6.3
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[MULTIPLAYER-BETA] v2024.6.1
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v2024.1.2
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v2023.12.7
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v2023.12.1
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Join Multiplayer Beta Now!
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02.12.23 11:01 Community Announcements
Nominate Fireworks Mania
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Developer News - November 2023
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Announcement: Public Multiplayer Beta Test
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07.11.23 15:16 Community Announcements
Happy Halloween ????????
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29.10.23 14:12 Community Announcements
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v2023.7.6
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v2023.7.5
Fireworks Mania - An Explosive Simulator
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Public Multiplayer Alpha Is Coming To An End
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