Hey!
Its been another month and time for an update from the developer - aka me ????
In case you missed it, Public Multiplayer Beta is open!
https://store.steampowered.com/news/app/1079260/view/6242613536165636826
???? Status on Blueprints
Blueprints have now been added to the game. It works fully in Singleplayer mode and works for the Host only in multiplayer. I might add feature for Clients to load blueprints in multiplayer later, but for now, this is how its going to be.
???? Status on Ranch and City
Ranch and City map are now also in the game again, working in both Singleplayer and Multiplayer.
So go have fun with other players in these well known map - still weird to me to be in there with other people, hehe, but much much more fun :)
Realistic distant sound muffling
The audio system I use in the game have recently had a huge update, which provided me with some features to make it possible to archive this "distant muffling" effect.
So what is that you might ask?
In short what this means is that loud sounds from far far away from you, will be heard as deep.
Really it is a small, but big thing. It gives a really nice sense of distance when you play on some of the large maps from the Workshop.
Most of the build in maps are almost too small to really hear the effect, however, its there.
Realistic sound delay
This feature have really been in the game for years, but as part of creating this new muffling effect I had to redo the logic around it. So I thought I would mention it here, as I'm not sure you guys are aware.
However, the game uses the real speed of sound to calculate the delay of all sounds in the game. This is why the flash of a cake shot is not always making with the sound. Maybe some thought it was a bug, but its not. Try and go closer and further away and you will see/hear it in action.
Yet another little feature to bring surprisingly realistic effects to a silly little low poly game :)
Proximity voice chat
Even though this have nothing to do specifically with fireworks, it add a much more emerged experience when playing with people. Its especially fun if you play with people you know - as in all other online games with voice chat :)
Give it a try and talk to each other :)
Currently the Push-to-talk button is hardcoded to be the 'C' key on your keyboard.
However you can also turn Push-to-talk off in the Settings->Audio and then you just have open mic.
Huge community map in the works
Just a little community shout-out and heads-up. Amnestey, Keltusar and Guanaco0403 are working on a new HUGE community map. This is the first map, to my knowledge, that are community sponsored.
Several community members tipped in to make it possible to buy the asset pack this map is based on.
Who tipped in? You will see around the map once it's released ;)
Change log
I have pushed the following updates since last Developer News.
https://store.steampowered.com/news/app/1079260/view/4701284372241053853
https://store.steampowered.com/news/app/1079260/view/4603329812254513382
https://store.steampowered.com/news/app/1079260/view/4603329812243482935
https://store.steampowered.com/news/app/1079260/view/4587566579222282909
This is all for now - need to get back and work on the next update :)
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- Enjoy!
https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/