News Liste Fireworks Mania - An Explosive Simulator

Developer News - June 2024
Fireworks Mania - An Explosive Simulator
21.06.24 19:16 Community Announcements


Hey!

Its been another month and time for an update from the developer - aka me :)

In case you missed it, Public Multiplayer Beta is open!
https://store.steampowered.com/news/app/1079260/view/6242613536165636826

Upcoming 4th of July


4th of July 2024 is coming closer!

In case you don't know what "4th of July" is - here is a little history lesson on the topic - NERD!


Anyway, I'm from Denmark and therefore don't celebrate it - however, who says no to celebrate something with digital fireworks? That's what I thought!

Last year, we had a time limited open-alpha of the multiplayer version of the game, so all of you could try it out. I even did a live stream where we tried to stress test it - ahh the good old bean days - where you there?

[previewyoutube=rAs1QH024b0;full][/previewyoutube]

This year, 2024, the multiplayer version is out as an public-beta that all can give a try if they want - so if you haven't give it a try :)

Soon I will enable 4th of july in both the multiplayer-beta and the normal version of the game, to get into that epic mood - keep an eye out for updates when we get a bit closer.



I hope to see some of you in game around 4th of july :)


Status on default maps in multiplayer



The Town map is now almost fully working in multiplayer, which is a big thing. The thing is that these native maps have destructible objects, which I had to completely rewrite to make it work in multiplayer.


So far I have only worked on Town, but I assume Ranch and City will be easier (famous last words), as all the heavy lifting have been done as part of making Town.

When I say "also fully working" it's because there still are some tiny things. Some are technical that you don't see, but one that is visible is fire. Fire is not yet working synced in multiplayer, but it's something I will look into too soon. Well, there is some fire, but now really multiplayer-synced.

Anyway, getting into too many details here I think, just wanted to mention it, in case you were missing fire in Town. :)

Next step - settings UI & singleplayer


I haven't changed the settings UI at all in the multiplayer development, which is why it's starting to look at bit out of place as I have updated almost all other UI.

However, not only the UI itself needs to be updated, but also how the settings work internally. The reason is that there will be many more options and settings in the game in the future and we need a UI that can handle and scale with that need.

I only just started on this, but here you can get an idea of how its going to look and work.


Singleplayer need to work too soon, as even though multiplayer is a very requested feature, a lot of players still like to just play alone in singleplayer. Therefore it of cause have to work too..

Change log


I have pushed the following updates since last Developer News.
https://store.steampowered.com/news/app/1079260/view/4158592372457518434
https://store.steampowered.com/news/app/1079260/view/6211107361531204940
https://store.steampowered.com/news/app/1079260/view/4173227802713366883
https://store.steampowered.com/news/app/1079260/view/4173227802705954382
https://store.steampowered.com/news/app/1079260/view/4173227802702435500
https://store.steampowered.com/news/app/1079260/view/4157464570512522374
https://store.steampowered.com/news/app/1079260/view/4157464570508833981
https://store.steampowered.com/news/app/1079260/view/4179981934826362715

This is all for now - need to get back to work on the next update :)

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/
Logo for Fireworks Mania - An Explosive Simulator
Release:17.12.2021 Genre: Gelegenheits-Spiel Entwickler: Laumania ApS Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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