Its been another month and time for an update from the developer - aka me ????
February have been a very silent month for me in relation to Fireworks Mania.
I have been super low on energy for the majority of the month. Maybe due to this time of year with various flu flying around or the effect of some very very work intensive months leading up to and during the release of the multiplayer update.
Maybe a combination of the two really - nevertheless, I did not have energy to work on the game after my normal day job for most days.
As I have been making games in my spare time for many years and tried this many times before, I know with myself that when I have it like this, I need to take a break to avoid stress and burning out.
It seems like it's working as I'm starting to have more energy again and recently did a live stream as you can see below, where I worked on the upgrade to Unity 6 and related stuff - good progress!
As I mention in the beginning of that live stream, I plan to continue on the Unity 6 upgrade (including tasks like upgrading packages which is actually a bigger task then the upgrade to Unity 6 on it own).
Anyway, you as a player don't really get anything from this directly, but I need to keep up with Unity versions to have a good foundation to continue to develop the game on.
I know, super technical and you just want to features and fixes - but it's coming - patience - I do what I can :D
I recommend you sub to my Youtube channel or follow on Twitch to get a more up to date with what's going on as I plan to live stream a bit more here in 2025 than I did in 2024.
Live Streams
[previewyoutube=T7kNGwQ5OLw;full][/previewyoutube]
That's all for now ????
Change log
I have pushed the following updates since last Developer News.
https://store.steampowered.com/news/app/1079260/view/499437972949565966
YouTube | Twitch | Twitter | Discord
- Enjoy!
https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/