News Liste Fireworks Mania - An Explosive Simulator
- Added new "Max Player Spawned Props" setting. It have been requested to seperate props from fireworks when it comes to the limits set by the host. This is now done. It can be changed before starting the host or during game play via console commands. Still, as all other host related stuff, there are no UI for it yet
- Added an first draft of jump animation
### Changed
- Changed the workshop backend. So far I have been using test.mod.io as the backend for the workshop in the game in the multiplayer-beta, so avoid confusing players playing the regular version of the game with character mods etc. That have worked fine, however, mod.io have decided to shut this test.mod.io down here in the beginning of 2024, so I had to change to another. I have done this in this version, which is why the workshop might miss some content right now. This is because modders need to move their stuff manually to the new backend. It's very annoying but can't really do anything about it sadly. A lot of you will most likely see a lot of fireworks from Amnestey missing. This is because he is also working some optimizations of mods in the same go, before he submit them to the new workshop. Wow, that was a long one, in short, mods will be back in the workshok, just wait it out
- Various minor UI improvements
- Upgraded to Unity 2022.3.18
- Changed the pickUp/use logic again a bit a "some" found it annoying to have to switch to hand to pick up. I'll get back to it later as that pickup UI popping up all the time is annoying
- I have received feedback about the bad word system where the whole sentence was replaced. It confused people, so it's changed now so only the bad words are changed to *****
- Hide the "login" button in the Workshop as it wasn't really working properly anyway. For now at least
### Fixed
- Fixed Audio bug! The big bug in Unity that I found a work around for, have now officially been fixed by Unity. I have therefore removed my work around. However, due to we use to have this work around you most likely won't feel an immediate difference, however I'm curious if the issue we have had with low FPS over longer game sessions might have been fixed by this too. I don't know if this was the bug causing it, it could be a million other things. Time will tell
- Fixed an issue where sometimes server list couldn't be loaded because players was too fast or sign in to Auth service failed. Now there are some UI popup with info, some logs and the game should retry automatically
https://store.steampowered.com/news/app/1079260/view/6242613536165636826
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- Enjoy!
https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/
Release:17.12.2021
Genre:
Gelegenheits-Spiel
Entwickler:
Laumania ApS
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop