News Liste Fireworks Mania - An Explosive Simulator
## Added
- Add back Town map! It's not fully "multiplayer-enabled" so you will see some props not being synced, but destruction work
- Added support for multiple player spawn locations in a map. Not in use in any maps at this point, but it's not possible
- Added different footstep sounds in Town depending on ground - Asphalt, grass and wood.
- Added some new logic to simplify player animation the further away the camera is. This is to save performance rendering detailed animation of players you can't even see or that are very far away
## Changed
- Upgraded to Unity 2022.3.30
- Changed the sound occlusion cutoff frequency and timing. This is to deepen the sound if you are behind stuff.
## Fixed
- Fixed issue where clients couldn't pickup debris from destroyed objects
- Fixed issue where not all debris from destroyed church were network synced
- Fixed issue with occlusion culling. However, it seems occlusion culling isn't working on clients for now, but there are no graphical issue as far as I know
- Fixed issue where the DayNightTimeTrigger component wasn't in sync at start up/spawn
- Fixed the leftover destruction objects I forgot in Flat map - it's not gone again
- Fixed issue where player wasn't spawned rotated correctly in relation to the PlayerSpawnLocationPrefab. This fix might mean that you will spawn facing a different way than you are use to. Modders can update the rotation of the PlayerSpawnLocationPrefab next time they update their map
https://store.steampowered.com/news/app/1079260/view/6242613536165636826
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- Enjoy!
https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/
Release:17.12.2021
Genre:
Gelegenheits-Spiel
Entwickler:
Laumania ApS
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop