News Liste Fireworks Mania - An Explosive Simulator
- Added blueprint support. Works in singleplayer and for hosts in multiplayer. As this is the first version of blueprints in the new "multiplayer" version there can be issues. To avoid messing up your existing blueprints, all blueprints are right now put in a "blueprints-beta" folder, why first time you try this version you will see no blueprints. However, you can press the "Open (beta) folder" button in the Blueprints UI to get to the new folder. If you navigate one level op in your file explorer you will see the normal "Blueprints" folder. You can copy/paste your existing blueprints from that into the new one if you want to test them out
### Changed
- Upgraded Unity to 2022.3.44
- Upgraded Netcode For GameObject to 1.11.0
- As there was a mismatch of the use of words "server" and "host", I have aligned it to only use the word "Host"
- Removed some default commands in the Console that was not really useful
- Added new "macro" commands support in the Console. It is something that is part of the Console asset I'm using, so I do not know how it works, but these "macros" should make it possible to do small macros (combination of other commands) to be executed via one macro call. This is really for advanced usage, so for the most of you this is not anything you need to think about
https://store.steampowered.com/news/app/1079260/view/6242613536165636826
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- Enjoy!
https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/
Release:17.12.2021
Genre:
Gelegenheits-Spiel
Entwickler:
Laumania ApS
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop