News Liste Fireworks Mania - An Explosive Simulator
I have changed the way you decide what mods is loaded into a game. For some it might take a little to get use to, but generally I think this approach is much more intuitive to use.
The change is really simple, you no longer enable/disable mods in the Workshop, you do it as part of creating a new game.
So when you are creating a host the list of mods you are subscribed to is listed and you check of the ones you want in this game. What you select are saved when you create the game, so you don't have to pick them all again next time. I think its more intuitive as the decision about the mods is now something you decide right when you create the game.
Another benefit of doing it this way is that you no longer have to wait for the game to look for updates for all enabled mods before you can get to create a game. It now checks for updates as part of loading the game, meaning it only check for updates for the specific mods you are about to use. This goes for both when hosting and joining a game.
Please test this out and let me know if you find any bugs or issues ????
### Added
- Added button in the Workshop called "Create mods" (better wording?) that take you to the Mod Tools in case anybody want to try and make mods for the game
- Added list of key bindings in the Settings menu. For now they are not rebindable, however, you how have a place to see them which is a start. Let me know if I missed some. Making it rebindable will come in the future
### Changed
- Changed the way you decide what mods is loaded into a game. It is now a part of creating a game/host
- Changed the allowed number of enabled mods for online hosts to 200. I might have a way to increase it in the future, but for now, I have to set a limit. If you enable more than 200 the game will show you a pop up asking you to keep it under 200, else it won't let you create an online host. For Singleplayer you can still have all the mods you want enabled
- Changed how the "Voice Output Volume" works, so you can now turn it further up in Settings if other players voice is too low
- Made some more texts localized
- Changed internal logic around Vivox and how ingame text and voice chat works. This should make it so you quicker connect and can chat and talk when joining a host
There are still a lot of languages that have not fully been translated, if you wanna help out you can do so here: https://crowdin.com/project/fireworks-mania
https://store.steampowered.com/news/app/1079260/view/6242613536165636826
YouTube | Twitch | Twitter | Discord
- Enjoy!
https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/
Release:17.12.2021
Genre:
Gelegenheits-Spiel
Entwickler:
Laumania ApS
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop