Hey!
Its been another month and time for an update from the developer - aka me ????
In case you missed it, Public Multiplayer Beta is open!
https://store.steampowered.com/news/app/1079260/view/6242613536165636826
Overall Status
To be sure that I have a version of the game ready to release around December 2024, I need the game to get on par with the current version, meaning I need to make sure all that works in the current version to also work in the newer version that also have multiplayer.
This is of cause because the update, when pushed to all players, shouldn't feel like a downgrade, with features missing.
You might wonder why I need to "redo" these features, as they are already in the game?
Well, a lot of the underlaying mechanics in the game have been rewritten to work with multiplayer, which means I need to "refactor" these old features to work on top of this new foundation.
On a high level what I'm missing is:
- Singleplayer
- Blueprints (at least for Singleplayer)
- Ranch map
- City map
So these are the things that I need to have working in the game, at least, to be able to release this as the main version of the game around December 2024.
Once I have these in the new version here of the game, I will get back to add more new features - which is where the fun starts for me - and you really :P
Anyway, luckily, I have already made good progress :)
???? Status on Singleplayer
Since last Developer News, I have pushed updates, that enable Singleplayer in the new version.
There are no spawn limitation on how much you can spawn and no limit on the spawn rate - so you can spam as much as you could in the old version - it's just a matter of what your machine wants to play along with :)
???? Status on Blueprints
So Singleplayer is now a part of the game, however, Blueprints are not - and that's exactly what I'm working on now.
The goal is to at least have it working on Singleplayer as the current version have it like that. Adding Blueprints to multiplayer raises a lot of potential issues, like avoid spammer just going nuts, so blueprints in multiplayer need to work in a little different way.
I have gotten some great inputs on this from some of you guys, so I'm sure we will figure something nice out - however - making blueprint work so clients in a multiplayer can spawn blueprints, isn't on the top of the list right now.
However, I'm very far with blueprints in the game actually, only fighting some shell/mortar issues, and it seems like I can at least make it work so that the host can save and load blueprints.
Lets see - I hope to very soon have an update ready with this for you guys to test out.
???? Status on Ranch and City
Haven't started "multiplayer enabled" these maps. However, I should have all the features and tools in place to do it, as I have made Town work in multiplayer.
However, I haven't started on these maps yet.
Unofficial guide to run Fireworks Mania on Mac
Fireworks Mania does not have official Mac support. Why you might ask - this is why.
However, it is actually possible to run it on a Mac and ShutAP did a great guide explaining exactly how. Big thanks to ShutAP!
https://steamcommunity.com/sharedfiles/filedetails/?id=3302854688
As the game is not official build for Mac, this is of cause not something I can help you with. However, if you run into trouble you can try and ask in my Discord or in the comments on ShutAP's guide.
Change log
I have pushed the following updates since last Developer News.
https://store.steampowered.com/news/app/1079260/view/4363510595769224121
https://store.steampowered.com/news/app/1079260/view/4363510595766198256
https://store.steampowered.com/news/app/1079260/view/4363510239822949191
https://store.steampowered.com/news/app/1079260/view/4363510239822819628
https://store.steampowered.com/news/app/1079260/view/4363510239814843270
https://store.steampowered.com/news/app/1079260/view/4363509326732300450
This is all for now - need to get back to work on the next update :)
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- Enjoy!
https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/