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- The damage system for armored vehicles has been improved, it is now possible to damage the turret, engine (immobilize the vehicle), destroy the gunner, etc. (the damage system will be significantly improved).
- Added full support for DLSS technology (with the ability to configure it in the game menu).
- Added new effects when shells hit armor (without dust and dirt).
- Added new armored vehicle CV90120-T (with 120mm smoothbore gun).
- New Type-63 and CV90120-T armored vehicles have been added to the tactical campaign.
- Fixed a critical error due to which a character could disappear while getting into the driver's seat of an armored vehicle (in the tactical game mode).
- The physics of cars and armored vehicles has been improved (destruction of trees and the environment depends on the weight of the vehicle).
- Destruction of trees using high-explosive fragmentation shells has been improved.
- Auto-saving of the global campaign has been temporarily disabled (critical error).
- Fixed a critical bug in the global game mode, in which the game could freeze when you press pause during the start of the battle.
- Fixed the destruction of fences in some locations.
- Due to a large number of complaints about a critical error during the battle for the city of Pago, a completely new location of the city of Pago was created.
- Fixed a bug due to which sights and other mods on small arms could disappear.
- Fixed a bug due to which it was possible to control a battalion located on ships.
- Fixed a bug due to which the game speed did not return to the last selected one.