- A system of destruction of buildings has been implemented (for now only in the desert biome, now all objects on the map can be destroyed). This system will continue to develop, we are creating new houses (under our destructibility system) and will replace all old buildings in the game with them.
- The recoil system of small arms has been completely redesigned, recoil settings for weapons have been added to the game menu.
- Diplomacy has been improved (detailed information about factions has been added).
- AI on the global map has been improved (production, research, diplomacy, etc.).
- AI balance has been fixed (troop development and accumulation).
- The tactical game mode has been improved (controls, order system have been changed, effects for player units have been added). In the future, squad formation, fire mode, individual soldier selection, etc. will be implemented.
- Improved camera in tactical game mode.
- Added "fog of war" to tactical game mode. In fact, "fog of war" shows the "sight" range of your troops.
- Added new interface elements to tactical game mode. Using the command panel, you can change the position of troops, set the fire mode, movement mode, attack mode, etc.
- Improved AI for armored vehicles.
- Fixed a bug due to which at the beginning of the tactical campaign the enemy had armored personnel carriers and tanks (although there should have been infantry).
- Added a new order for squads (auto-attack mode).
To avoid a "snowball" at a late stage of the game (when the player has dozens of cities, and in each one it is necessary to establish production, logistics, etc.), we are developing a "vassalization" system (install your puppet government in the captured republic). Every month, reservists, goods and money from the vassal republics will be delivered to your capital. In rare cases, riots and national uprisings will be possible. This mechanic will significantly improve the gameplay, including logically completing another mechanic - "condemnation" of the player for too aggressive seizure of territories.
This system will appear in the next updates.
Work is underway to develop an "ambush" system and a "mining" system for the global game mode.
Work on the multiplayer part of the game continues, we are working on synchronizing armored vehicles.
The multiplayer part of the game is available in the "beta version" branch.
- A radio and voice chat have been added.
- The "killfeed" has been improved.
- The results table has been added.
- Test chats have been added both to the menu and to the game itself.
- Added an outline for players and display of a nickname when hovering.
- Fixed the end-of-game menu.
- Fixed some errors in gamepad control.
- Fixed the display of avatars.
- Added distribution of players by colors.
- Fixed some errors in the mine menu.
- Fixed the network code.
P.S.: We have developed a mod to speed up research, etc. for the global campaign. You can find it in the workshop. You can easily create a variety of modifications for the game yourself, do not forget about it.