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- Refined AI on the global map.
- Refined auto battles (balance) on the global map.
- Refined infantry AI in tactical battles.
- Refined workshop, added new types of data for modifications.
- Fixed a bug due to which puppets broke all agreements with the player.
- Refined the system of night and morning attacks on settlements (the crew is now on the street, not inside armored vehicles).
- Added color settings in the game (for people suffering from color blindness).
P.S.: We continue to work towards the implementation of ambushes. We are finalizing the mechanics of "surprise" attacks. We want to make it possible to capture enemy settlements "in stealth". Soon it will be possible to dress up in the enemy's uniform, use explosives (mine armored vehicles), etc.