![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42277900/74f17514b834479e5afc092ca02a0c736d9f859c.png)
https://store.steampowered.com/app/2628270/Total_Conflict_Resistance__Eastern_Airborne_Forces/
Dear players, thank you for waiting, we will soon release a set of tools for the workshop so that you can create your own modifications. This took a lot of time. There is a lot of work ahead, the interface and controls in the tactical game mode will be completely changed, new campaigns and game modes will appear, various development branches for battalion commanders, the use of cargo aircraft. There will also be significant improvements to diplomacy, AI, and much more.
List of fixes and improvements:
- The first DLC has been added to the game - “Eastern Airborne Forces” (6 types of unique transport for global and tactical campaigns).
- Added a system of commanders for battalions in the global game mode (200 unique commanders, you need to start a new game, in the future the system will be saturated with RPG elements, etc.).
- Added policy system and laws (33 new laws available for adoption in the global game mode).
- Added the ability to land infantry from helicopters in a tactical battle (the troops must be landed in helicopters at the airfield).
- Night covert attacks on the enemy garrison have been implemented (alarm system, using weapons with silencers you can penetrate behind enemy lines).
- A system of defensive positions has been created for armored vehicles near the garrison in a tactical battle.
- A new detailed model has been created for the IS-152 self-propelled guns.
- Added the ability to place infantry in all buildings in the tactical game mode.
- New events have been added (lack of provisions in the army).
- Added a window for recording all resources in the country (a complete list of what you have, with information about the actual location of resources, armored vehicles, weapons, etc., with the ability to send convoys).
- Added a cover system for AI in the tactical game mode.
- AI has been improved in the tactical game mode.
- Absolutely all locations in the tactical game mode have been improved (now all army spawns are protected from gunfire).
- The FPS setting in the game has been improved (you can set any limit, from 1 to 360 frames per second).
- Fixed the resource window in the global game mode (sorting has been implemented).
- Fixed the resource consumption/production statistics window (sorting implemented).
- Fixed the order queue in the tactical game mode (holding down the Shift key).
- Fixed a bug in the display of units in the tactical game mode.
- Fixed a bug due to which a projectile in an RPG could disappear.
- AI vision has been corrected (now AI cannot see through trees and bushes).
- Critical errors in some locations have been fixed.