
- AI in battle has been improved (the enemy no longer "hangs" at one point, does not run in circles, etc., but fights). Soon the AI will be significantly reworked (basic logic and algorithms + holding a position during defense, entering the flank and rear of the player, holding lines, counterattacks, etc.).
- Added new mechanics for upgrading buildings (some buildings can be upgraded via the construction window).
- Added the ability to "liberate" a previously captured faction, making it your puppet (for AI and player).
- Improved the diplomacy window (added the ability to open the player's faction window at any time).
- Added the ability to send reservists to the trash heap to be homeless.
- Added the PGO-7 sight for the world market (trade).
- Added a delay in firing at the start of a tactical battle.
- Fixed a bug due to which factions continued the war against a puppet just created by the player (when capturing a faction).
- Fixed a bug in the AI vision range settings in tactical battles (the visibility slider worked the other way around, with low values the visibility range of soldiers and armored vehicles increased).
- Artillery and air support are now available at any difficulty in tactical mode (in battle).
- Air and naval battalions have been added to the state control panel (in the global campaign).