
- Fixed fog in desert locations (reduced density).
- Fixed tactical battles, now the enemy will surrender in a hopeless situation, the battles themselves have become a little faster (in the tactical game mode).
- Disabled Friendly Fire on medium difficulty (in tactical battles).
- Fixed auto battles, now the number of shells spent is calculated from the number of enemy troops (in the global campaign).
- Fixed a bug due to which, when liberating a previously captured faction, it became an ally of the player's faction, and not of the liberator's faction (in the global campaign).
- The battle information window has been improved (in the global campaign, information about air and artillery support, battalion level has been added).
- Fixed a critical error due to which the game could freeze when trying to load a save during battle initialization (in the global campaign).
- The "puppets" faction system has been improved, now the player is supplied with ammunition for weapons and armored vehicles (in the global campaign).
- Fixed an error due to which all goods from the world market disappeared for some time (in the global campaign).
- Fixed the landing of naval troops in the player's ports (in the global campaign).
- Fixed an error due to which, when the Rebels attacked the player's ally faction, an event about the beginning of the war appeared (in the global campaign).
- Added some console commands (enter “Console.Help” for details).