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- Added the ability to create your own custom squads in the global game mode.
- The system for capturing settlements and cities has been improved, now it is possible to occupy a settlement, transfer it to an ally (owner), plunder it, or completely destroy it (AI transfers liberated cities to its allies, robs and destroys cities and settlements). Destroyed settlements cannot be restored (at this stage of development of this system).
- Added visibility range settings for player and enemy troops (adjustable in gameplay settings).
- Added settings for shooting accuracy for player and enemy troops (adjustable in gameplay settings).
- AI vision in tactical battles has been improved (AI cannot see through bushes and trees, palm trees and shrubs have been corrected, etc.).
- Fixed a bug due to which airborne units were not cleared after loading the game.
- Fixed a bug due to which the enemy could attack hidden player units with aviation and artillery (in tactical battles).
- Fixed a bug due to which the alarm was not triggered when using aviation and artillery (in tactical battles).
- The research branch for armored vehicles in eastern countries has been fixed.
- Fixed a bug due to which the AI could build some buildings that are not in the game (on the global map).
- Fixed a bug due to which the player and enemy troops began to spawn at the landing site (in tactical battles).
- Infantry movement has been fixed (now soldiers will not climb trees).
- Fixed a bug due to which battalion commanders lost all experience.
- Fixed the display of the parachute on the back of paratroopers.
- The balance in the global campaign has been partially corrected.
- Localization has been fixed.