Greetings Lampbearers,
And a warm welcome to 2024! We trust you’ve all enjoyed a very festive ‘Season of Revelry’, not only battling your way through our Trial of the Three Spirits, but also making use of a whole stockings-worth of Offerings from our radiant lord, Orius, including the much-requested storage box, new spells, additional grievous strikes, character appearance reset, and more!
We’re pleased to confirm the team are now back in full force following the holidays, and have already been working hard this week to ensure a meaningful first update, bringing with it over 50 enhancements and optimisations to the world of Mournstead. Please find further details below, and as always, let us know your thoughts in the comments.
In light, we walk.
Hexworks Team
[h4]Visuals[/h4]
- Fixed an issue that could cause players to look through the game world on top of the fallen Umbral tower in The Empyrean.
- Fixed an issue that could cause the environment around Leprosarium to visibly unload from far away.
- Fixed an issue where wrong materials and tinct combinations were used for the Gauntlets of a Holy Bulwark.
- Fixed a visual glitch that caused atmospheric effects to be detached from the environment in The Empyrean.
- Fixed an issue that caused the chest piece of General Engstrom to be colored when coloring the gloves.
[h4]Collision[/h4]
- Fixed a collision issue where the player character could clip through certain stones in Leprosarium
- Fixed a collision issue where throwables and spells could clip through stairs near Leprosarium
- Fixed a collision issue that could cause players to get stuck behind Umbral assets after being damaged by enemies in The Empyrean.
- Fixed a collision issue that could cause players to get stuck in environmental assets close to the Hallowed Sentinel Scripture in Pilgrim's Perch.
- Fixed a collision issue that could cause players to get stuck behind a wooden scaffolding near Lower Calrath.
- Fixed a collision issue that could cause players to get stuck in rocks when jumping down a cliff near Shrine of Adyr.
- Fixed collision issues with certain rocks that could cause players to get stuck near the Vestige of the Bloody Pilgrim.
- Fixed a collision issue where throwables and spells would not trigger properly when hitting the floor on the top level of the cathedral in The Empyrean.
- Fixed a collision issues that could cause players to get stuck behind impaled bodies at the plaza in Lower Calrath.
- Fixed a collision issue that allowed players to unlock the Shrine of Adyr without having to defeat the Ruiner boss encounter by jumping on rocks near the ladder leading to the shrine.
- Fixed a collision issue that allowed players to reach unintended areas and fall out of the game world near Abbey of the Hallowed Sisters.
- Fixed a collision issue that
- Fixed a collision issue that could cause players to get stuck inside of assets near an Umbral platform in Revelation Depths.
- Fixed a collision issue where the player character could clip through certain stone walls in Bramis Castle.
[h4]Multiplayer[/h4]
- Fixed an issue that caused the coop partner's character collision to remain while the coop partner was dead.
- Fixed an issue where a connected client was not able to see the host's withered health in specific situations.
- Fixed an issue where the invaded player's health bar was wrongly displayed as full before any damage was dealt.
- Fixed an issue where a coop partner could fall through the elevator in Tower of Penance under special circumstances.
- Fixed an issue where the player's Sanguinarix amount would be reduced upon returning back to their world after a failed invasion.
- Fixed an issue that could cause a connecting player to get stuck in the loading screen if the host made changes to the multiplayer settings while a connection was established.
- Fixed an issue where the Divine Arms spell's visual effects would look broken for the client.
- Fixed an issue that could prevent invaders and hosts to meet due to a locked door in Manse of the Hallowed Brothers.
[h4]Animations[/h4]
- Fixed an issue that could cause Pieta to cancel her animation when talking to her during the Sanguinarix upgrade.
- Fixed an issue that could cause the player character to unexpectedly detach themselves from ladders when the enemy AI attempted to reach higher ground.
- Fixed an issue where Pieta did not play her Sanguinarix upgrade animation if the upgrade started before Pieta finished her previous dialogue animation.
- Improved the turn animations of General Engstrom to be more fluent.
[h4]Audio[/h4]
- Improved Pieta's voice overs.
- Improved the sound effects of Tancred, Master of Castigations.
- Fixed an issue where the sound effects of Spirit of the Bleak Season could be heard without activating all pumpkin stigmas in the arena of the Hushed Saint.
- Improved the voice overs of The Iron Wayfarer.
- Improved Damarose's voice overs.
[h4]AI[/h4]
- Fixed an issue that could cause the Abiding Defender to lose player focus when traversing to Umbral.
- Fixed an issue that caused the Holy Bulwark to become unresponsive for a brief period.
- Fixed an issue that caused the Blood Tornado spell of Scourged Sister Delyth to prematurely explode when hitting the stairs in the boss arena.
- Fixed an issue where the body of Mendacious Visage didn't disappear after dying.
[h4]Bosses[/h4]
- Fixed an issue that caused the Hushed Saint to not focus back on the player after defeating a summoned NPC.
- Fixed an issue that caused the Bringer of Stillness, Bringer of Nullity and Bringer of Silence to appear with low health in New Game +1.
- Fixed an issue that prevented Umbral parasites to appear when using the lamp at the Hushed Saint boss encounter.
[h4]Environment[/h4]
- Fixed an issue where the player didn't get damaged by water under certain circumstances.
- Added a death-zone trigger under the wooden bridge in Revelation Depths to prevent players from skipping a huge part of the area.
[h4]UI[/h4]
- Added virtual keyboard support for interacting with the multiplayer password UI on Steamdeck.
- Adjusted the sorting order of runes in the player's inventory.
[h4]Quests[/h4]
- Fixed an issue where the braziers didn't light up in the right color and didn't play any sounds for coop partners in depths.
- Fixed an issue where the braziers didn't light up in the right color and didn't play any sounds for coop partners in depths.
[h4]Other[/h4]
- Removed the Christmas decorations on all Vestiges.
- Further optimized characters and enemies by disabling irrelevant actions that were not needed in certain situations.
- Fixed an issue that caused lock-on targeting to have inverted controls on the Y axis.
- Fixed an issue that could prevent players from soulflaying certain objects and blocking their progression.
- Adjusted the damage output of Grand Swords when using plunging attacks.
- Fixed an issue where Lucent Beam would deal damage to players when blocking.
- Fixed a rare crash that could occur when interacting with certain NPCs.
Check out our roadmap here.
In Light we Walk.
Virtual photographies in this post are courtesy of @Eb93Ewi - created with the in-game 3D Photo Mode
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