Greetings Lampbearers,
We’re back this week with some regular bug fixes, and maintenance to optimise your adventure through the lands of Mournstead.
In light, we walk.
HEXWORKS Team
[h4]Multiplayer[/h4]
- Fixed an issue in multiplayer that may cause short lags when transitioning to Umbral.
- Fixed an issue in multiplayer that may cause performance hitches when a coop partner dies or gets resurrected.
- Fixed an issue in multiplayer that could cause players to get stuck between invasion and boss area moth walls under special circumstances.
[h4]Stability[/h4]
- Fixed a rare crash that could occur for a very small number of players directly on game boot-up.
- Fixed a rare crash that could occur in multiplayer when leaving invasion areas unexpectedly.
- Fixed a rare crash that could occur when fighting Pieta while she summons her clones.
- Fixed a rare crash that could occur in multiplayer when using Soulflay under special circumstances.
[h4]Other[/h4]
- Fixed an issue where the arms would not be properly attached to the body of Abiding Defender.
- Fixed a visual glitch with hair 5 when traversing Mournstead without a helmet.
- Updated the Shader Compilation text to include pending shader count.
Check out our roadmap here.
In Light we Walk.
Virtual photographies in this post are courtesy of @GaburiVP - created with the in-game 3D Photo Mode
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/
Links:
Official Website: https://lordsofthefallen.com/
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YouTube: https://www.youtube.com/c/cigames
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