Greetings Lampbearers,
Today’s update mainly focuses on further enhancements and optimisations, before things heat up next week in the spirit of the festive season. In addition to this, we’re delighted to confirm the roll out of several highly-anticipated fixes.
As always, thank you for your continued feedback and support - something we absolutely appreciate, and hope to express our gratitude for with the release of the remaining items from our free Content Roadmap before year’s end.
Please find today’s highlights below:
- Autosave Stutter Fix - While it took a little longer than expected, due to the complexity of the issue, we’re delighted to say we’ve applied a fix for the stuttering issue that some players with larger saves experienced during autosaving. If you encounter any issues related to this fix, or saved games, please reach out to our support team at support@cigames.com
- Radiant Ending Blocker Fix - Players who were locked out of Bramis Castle will now be able to properly advance with the Radiant ending questline. A huge thanks goes out to BlackDraft who sent his save game that helped us resolve this issue much quicker.
- End Game Boss Improvements - Based on our most recent telemetry, we saw that end game bosses were not as challenging as anticipated. Due to those findings, we've adjusted their behaviors slightly to put up a better fight.
- Multiplayer Experience Improvements - We improved several functionalities and added new quality of life features to enhance the overall multiplayer experience. Upon popular demand, we’ve added a small glowing indicator to make it easier to spot your partner’s position when they are out of sight during co-op play. Invasion areas have received a redesign resulting in less disconnects when attempting to invade players. Lastly, the Vestige menu now offers new options for more convenient interaction.
Now, onto the full patch notes…
[h4]Multiplayer[/h4]
- Crimson Rituals have received a small rework, which should improve matchmaking connectivity by avoiding disconnects before a matchup starts.
- Players targeted by a Crimson Ritual will no longer be able to exit to the Main Menu while the ritual is active.
- Players targeted by a Crimson Ritual will no longer be able to interact with vendors or vestiges while the ritual is active.
- Moth walls related to Crimson Rituals will automatically vanish after a set amount of time in the case the ritual never starts.
- Coop partners will now receive additional Crimson Ritual notifications for better clarity.
- Redesigned Crimson Ritual areas to be more graceful across the whole game world.
- Fixed an issue where a coop partner could immediately die after being teleported to a host standing on an Umbral platform in Axiom.
- Fixed an issue related to cooperative multiplayer where the client could be teleported to the host unexpectedly even after being teleported to the host at the beginning of a boss encounter.
- Fixed an issue where the client's resources and buffs could reset after a teleport to the host.
[h4]Performance[/h4]
- Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Defiled Sepulchre. No loss in quality.
- Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Pilgrim's Perch. No loss in quality.
- Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Skyrest Bridge. No loss in quality.
- Additional pass to reduce the number of actors casting shadows (small objects and minor details) near Shuja Hamlet. No loss in quality.
- Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Fief of the Chill Curse. No loss in quality.
- Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Shrine of Adyr. No loss in quality.
- Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Abbey of the Hallowed Sisters. No loss in quality.
- Optimized Umbral for better performance in Manse of the Hallowed Brothers.
- Removed eye blinking of inactive characters across the whole game to improve performance.
[h4]Bosses[/h4]
- Abbess Ursula has received an update to her boss behavior to make her more in-line with the lategame challenges.
- Judge Cleric, the Radiant Sentinel has received an update to her behavior to make her more in-line with the lategame challenges.
- The Lightreaper has received an update to his behavior to make him more in-line with the lategame challenges.
- Sundered Monarch has received an update to his behavior to make him more in-line with the lategame challenges.
- Fixed a lock on issue that could occur when destroying Umbral parasites in the second phase of The Hushed Saint boss encounter.
[h4]Camera[/h4]
- Fixed issues related to camera collision in Pilgrim's Perch.
- Fixed a camera issue that could cause unintended behaviours with falling enemies that were locked on.
[h4]Weapons[/h4]
- Fixed an issue with the Lightreaper's Sword that would not trigger the special ability.
- Fixed an issue with the Lightreaper's Spear that would not have proper scaling and damage types applied.
- Added the possibility to aim up and down when using heavy attacks with weapons that do not trigger a boss weapon ability.
[h4]Collision[/h4]
- Improved the collision for better navigation while in Umbral in Sunless Skein.
- Fixed a collision issue where players could get stuck near the rotatable stairwell in Bramis Castle.
- Added missing wall collisions to the bedroom of the Sundered Monarch.
- Fixed an issue where players could fall through elevators when entering Umbral.
- Fixed several Umbral collision issues in Bramis Castle.
- Fixed a collision issue that could cause players to fall through the game world when jumping off the footbridge in Lower Calrath.
- Fixed collision issues to avoid players getting stuck at the bonfire in Forsaken Fen.
[h4]Visual[/h4]
- Fixed an issue with the player character's animation not playing while using a Vestige Seed.
- Fixed an issue where the player character's animation would not play when performing certain actions related to the Umbral ending.
- Fixed an issue where the Sanguinarix upgrade animation could be cancelled by performing an attack.
- Fixed an issue where Pieta's animations would not play when upgrading the Sanguinarix.
- Added missing player hit reaction animations when getting hit at the end of a roll.
- Fixed visuals glitches with some vegetation in Manse of the Hallowed Brothers.
- Fixed a visual glitch with a beacon by lowering its position in Forsaken Fen.
- Fixed a visual glitch caused by wrong weapon orientation on Tancred's Mancatcher on the player character.
- Adjusted level streaming to avoid visual glitches in Bramis Castle.
[h4]UI[/h4]
- Added a new option to the Vestige menu that allows players to leave coop sessions.
- Added a new option to the Vestige menu that allows hosts to kick coop players.
- Added a confirmation popups for kicking and reporting other players and adjusted disconnect messages to be more accurate.
- Fixed a small visual glitch that could occur when browsing the shrines with a controller.
- Fixed an issue where enemy healthbars could be seen in the distance in different areas of the game.
[h4]Audio[/h4]
- Polished the ambient sound in the Manse area.
- Improved the player character's footstep sounds.
- Ambient sound now properly propagates through corridors in Cistern.
- Improved NPC voiceovers across the game.
[h4]Others[/h4]
- Added a fail-safe to prevent potential further blockers with the Umbral ending.
- Fixed a behavioural issue with Fire Raw Manglers that made them sit down immediately after attacking the player near Alehouse.
Check out our 2023 roadmap here.
In Light we Walk.
Virtual photographies in this post are courtesy of VirtualKodaChrome - created with the in-game 3D Photo Mode
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