Glad tidings, Lampbearers of Mournstead,
… for the ‘Season of Revelry’ is upon us! - a two-part bumper update spread over this week and next, bringing with it a whole smorgasbord of goodies, including new questlines, festive armour sets, some highly-requested QoL features, seasonal decorations, and much, much more!
As stated many times previously, we cannot overstate our appreciation of your ongoing support, passion and dedication since our launch in October, and hope our roadmap of free content goes some way to express this gratitude. We’ve released over 30 post-release updates, with plenty of updates and nearly all of which have contributed towards today’s stability and performance, in addition to the many refinements to overall balancing. We’re extremely pleased with the result, and couldn’t have done it without the help of you, our community of Crusaders. So raise your lanterns, one and all, and let the Season of Revelry begin!
Update 1: Offerings of Orius - Out Today
- Spell Pack #2 - The second of our two post-release Spell packs lands today, and includes the arena-devastating Immolation, Brother Knight’s Radiant Shield Throw, and the ability to shoot skin-piercing icicles from your fingertips.
- New Projectiles - Give the gift of Blood Vomit this holiday, one of three new projectiles, alongside Explosive Mines and Frost Worms.
- New Boss Weapon Abilities - Up until now, the [spoiler]Lightreaper’s Dual Blades[/spoiler], the ol’ [spoiler]Pieta and Elianne sword combo[/spoiler] and [spoiler]the stick[/spoiler] had secret abilities. But seeing how popular these have been, we quickly got to working on adding secret abilities to ALL boss weapons, including an eruption of bouncing flame from the [spoiler]Cleric’s Greatsword[/spoiler], and the power to shoot a torrent of burning blades with the [spoiler]Sundered Monarch Greathammer[/spoiler]. But… you will have to perform certain ‘tasks’ in order to unlock these devastating secret attacks.
- Holiday Decorations - Yes, even the heinous hordes of Adyr take the time to spread a little seasonal joy, lovingly bedecking the Vestiges they patrol so vehemently in festive decor!
Update 2: Trial of the Three Spirits - Out Next Week
- Trial of the Three Spirits - Three new questlines, three new armour sets, three new weapons. Each representing one of the three factions - Radiance, Rhogar, and Umbral - more will be revealed next week as to what arduous ordeals you’ll need to overcome in order to reap such splendiferous rewards.
- Mirror of Distortion - One of your most highly-requested features, next week’s update includes a questline the successors of which will unlock a mysterious mirror possessing the power to alter your very physiognomy. You’ll be able to alter your body shape, gender, skin tone, hair colour, and facial features, and name.
- New Grievous Attacks - Every family of weapon now has two unique finishers; one for single handed wielding, and one for two handed wielding.
- Storage Box - Another item that’s been extremely high on your Christmas wishlist, we’re delighted to confirm that Skyrest Bridge will be graced with a Coffer next week, where you can deposit up to 2000 items helping to free up your inventory space.
- Gamepad Rebind - Clearly on Santa’s good list this year, you’ll also be receiving the ability to rebind your gamepad, having been able to remap mouse and keyboard since launch.
- SNOWBALLS! - A fourth new throwable, the festive season has well and truly arrived in Mournstead in the form of throwable snowballs. Throw them at enemies or invaders alike, until they frostbite.
Please find this week’s full patch notes below, and we hope you enjoy the new content!
[h4]New Spells & Throwables[/h4]
Embrace the array of 6 new spells and 3 throwables now accessible across the three factions. You have the opportunity to acquire them by defeating their wielders.
Please note that these spells will not count towards the Radiant, Inferno, or Umbral Adept Achievements.
[h4]Farmable Faction Shrines[/h4]
- By popular demand, you can now farm the faction shrine currencies out of elites of every faction. It's a rare loot drop, but can be farmed without engaging with multiplayer systems, and using paws for additional drop-rate.
[h4]Quests[/h4]
- Fixed an issue with Kukajin's quest that could prevent players from finishing it. Please be aware that this change does not fix existing savegames automatically, you will need to defeat an additional boss where she can help, for it to be unlocked. It also prevents the bug from happening ever again. - Thanks Fhuryn for providing the save game, which helped us track down and fix the issue quicker.
[h4]Multiplayer[/h4]
- Improved the multiplayer online experience to be more reactive. As a result, this change will now allow players to easier dodge enemy attacks and not get stun locked.
- Fixed an issue that prevented Charred Finger to grant increased rewards upon completion.
- Added missing collision to moth walls in Pilgrim's Perch.
- Adjusted invasions areas and moth walls to prevent invaders getting trapped near the castle in Fief of the Chill Curse.
- Disabled an invasion area in Pilgrim's Perch and adjusted moth walls accordingly.
- Adjusted Crimson Rituals to prevent door interactions throughout the whole encounter.
- Fixed missing visual effects on moth walls near the entrance of the Sunless Skein Mines.
- Enlarged moth walls to prevent players from leaving the Crimson Ritual in the ice tunnels in Fief of the Chill Curse.
- Fixed an issue that could cause the animations of Reinhold the Immured to play incorrectly while in multiplayer.
- Fixed an issue that could cause the coop partner's resources and buffs to reset after a forced teleport to the host.
- Fixed an issue related to cooperative multiplayer where the client could be teleported to the host unexpectedly even after being teleported to the host at the beginning of a boss encounter.
- Fixed an issue that could cause the client's UI to partially become unresponsive upon assigning items to the quick access slots during a multiplayer session.
- Fixed an issue that could cause the coop partner to recover all resources after being revived or teleported to the host.
- Fixed an issue that could cause the coop partner to be affected by their own Umbral type spells.
[h4]Collisions[/h4]
- Fixed an issue where players could leave the boss encounter of The Hollow Crow by jumping on branches in the back of the arena.
- Added missing collision to Umbral walls in Depth.
- Fixed a collision issue that could cause players to fall through the world in Mother's Lull.
- Fixed collision issues with an Umbral wall in the cellar in Manse of the Hallowed Brothers.
- Fixed a collision issue to prevent players from accessing unintended areas near the market in Upper Calrath.
- Added missing collision to Umbral assets near a ladder in Sunless Skein Mines.
- Fixed a collision issue to prevent players from accessing unintended areas near the entrance of Sunless Skein Mines.
- Fixed a collision issue to prevent players from falling through the world next to the gate leading to Fief of the Chill Curse.
- Fixed a collision issue that allowed players to skip the Blessed Carrion Knight Shanisho boss encounter by jumping on a brazier and then bypassing the moth wall.
- Fixed an issue where the player character could clip through Umbral assets next to the Vestige of Hooded Antuli.
- Fixed a collision issue that could cause players to get stuck on crystal structures near the last Conflagrant Seer in Bramis Castle.
- Fixed a collision issue that could cause players to fall through the world near the Umbral puzzle at the second part of Pilgrim's Perch.
- Fixed an issue to prevent players from accessing unintended areas at the beginning of Revelation Depths.
- Fixed an issue where the player character could clip through Umbral assets near the fence behind the ruins in Revelation Depths.
- Fixed several Umbral collision issues near the ruins in Revelation Depths.
- Fixed a collision that could cause players to fall into an inaccessible area and get stuck near Revelation Depths.
- Fixed collision issues caused by a net in the flooded room in Sunless Skein Mines.
[h4]Audio[/h4]
- Increased the audio volume of The Iron Wayfarer to be more in-line with the game's audio levels.
- Added door closing sound effects to the elevator in Cistern.
- Adjusted and improved the sound effects of The Lightreaper.
- Improved the explosion sound effects in the second phase of Judge Cleric, the Radiant Sentinel.
- Added new sound effects to the second phase of the boss encounter with The Lightreaper.
- Added missing sound effects to the ranged attacks of Blessed Reflection.
- Added missing sound effects to the explosions caused the weapon abilities of Pieta's Swords.
- Added ambient bell sounds to the area in The Empyrean.
- Legendary Edition now has its own main menu score.
[h4]Bosses[/h4]
- Fixed an issue that could cause the Blessed Carrion Knight Sanisho to drop the player's vigor rather than absorbing it when killing the player.
- Fixed an issue that allowed players to skip the boss encounter in the Cistern and get the item from the Umbral container by quitting out mid-fight.
- Fixed an issue that could cause the The Hushed Saint to lose player focus after defeating a summoned NPC.
[h4]Visuals[/h4]
- Fixed an issue that caused the Lucent Beam to be invisible.
- Fixed a visual that could cause the whole area to disappear near the Shrine of Adyr.
- Fixed an issue where the player character could clip with Umbral assets in the library in The Empyrean.
- Fixed an issue where the player character could clip through Umbral assets in Lower Calrath.
- Added physical materials and movement to the bells in The Empyrean.
- Fixed an issue where throwable items did not affect the water surface in any way.
[h4]Gameplay[/h4]
- Fixed an issue that could cause the player character to play the moth wall enter animation while dying.
- Fixed an issue that could prevent water to deal damage to enemies and players.
[h4]Runes[/h4]
- Fixed an issue with the runes Mhakev and Dhalwe now working properly on certain weapons.
- Fixed an issue that prevented players from socketing runes using keyboard input in Gerlinde's shop.
[h4]Other[/h4]
- Fixed an issue that could display the wrong character level when using a Rebirth Chrysalis in a specific way.
- Fixed an issue that prevented players from discarding some items.
- Fixed an issue that prevented Umbral eyes to be droppable.
- Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Abbey of the Hallowed Sisters. No loss in quality.
[h4]Hotfix 398[/h4]
We've identified an issue with multiplayer connectivity and crossplay, which prevented some players to properly use the online functionality of the game resulting in failed automatic online log ins and increased matchmaking disconnects. We identified the issue, fixed it, ran internal tests and decided to hotfix the game today. Thanks for reporting and your continuous support.
[h4]Updated Roadmap[/h4]
While the entire studio continues to work incredibly hard on our Free Content Roadmap, we decided to release the NG+ modifiers early next year, to ensure the very best possible quality. We thank you for your understanding, and look forward to sharing more information shortly.
In Light we Walk.
Virtual photographies in this post are courtesy of @KeenEyeVP - created with the in-game 3D Photo Mode
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