Greetings Lampbearers,
The Season of Revelry continues this week! Following on from the Offerings of Orius - which included new Spells, Throwables, Boss Weapon Abilities, Holiday Decorations and more.
We hope you're prepared for the Trial of the Three Spirits! To unveil their secrets and access the hidden rewards, you must conquer three unique challenges. Each armor set and weapon in this test represents one of the three factions: Radiance, Rhogar, and Umbral.
Behold, the following riddles hold clues for each trial!
And that’s not all, this update also includes:
Mirror of Distortion - A new questline is now available, offering the chance to unlock a mysterious mirror with the power to transform your very physiognomy. This will enable you to modify your body shape, gender, skin tone, hair color, facial features, and even your name.
New Grievous Attacks - Each weapon family now features two unique finishers: one for single-handed wielding and another for two-handed wielding.
Storage Box - In line with your top Christmas wishlist requests, we're excited to confirm that a Coffer has been added to Skyrest Bridge. This new feature enables you to store up to 2000 items, greatly alleviating your inventory space constraints.
Twisted Tree - In addition to our earlier introduced Christmas decoriations, we also added a twisted tree that players can find when exploring the new content.
SNOWBALLS! - The festive spirit is in full swing in Mournstead with this throwable item. Have fun tossing snowballs at enemies and invaders alike, and watch as they succumb to frostbite.
All content introduced in this update will remain in the game permanently, even after the season concludes. The only exception is the seasonal decorations on vestiges, which are temporary.
Gamepad Rebinding and New Game+ Modifiers are set to arrive in the new year, as we're dedicated to ensuring the highest quality possible. Stay tuned for these exciting updates.
Please find this week’s full patch notes below, and we hope you enjoy the new content!
[h4]Multiplayer[/h4]
- Fixed an issue where certain key items and spells could drop repeatedly after engaging in multiplayer activities. This fix doesn't remove already existing duplicates, but it will prevent dropping new ones.
- Improved collision on one of the moth walls in Pilgrim's Perch.
- Fixed an issue where players could reach inaccessible areas by interacting with in-game chests in coop sessions, which allowed them to reach higher areas.
- Fixed an issue where invaders could get stuck in Umbral assets when the host transitioned to Umbral in various areas of the game.
[h4]Boss Weapons[/h4]
- Fixed an issue with boss weapon abilities that could prevent the abilities to spawn under certain conditions.
- Fixed an issue that prevented the Lightreaper dagger and sword boss weapon abilities to trigger if equipped in the wrong weapon slots.
- Fixed an issue that could prevent the Lighteaper dagger boss weapon abilities to consume stamina.
- Fixed an issue that prevented Judge Cleric's boss weapon abilities to trigger, if the weapons were equipped in the wrong weapon slots.
- Fixed an issue where Tancred's Mancatcher boss weapon abilities could not be unlocked under certain conditions, even after fulfilling the requirements.
[h4]Visuals[/h4]
- Fixed an issue where certain water puddles would not trigger any visual effects or sound effects in Pilgrim's Perch.
- Added a missing texture where players could see through the game world in front of the stone ruins in Revelation Depths.
- Fixed a streaming issue where Umbral assets could be loaded with certain delay in Abbey of the Hallowed Sisters.
[h4]Collision[/h4]
- Added missing collision to a wall near an Umbral altar in Revelation Depths.
- Fixed an issue where the player character could clip through Umbral assets next to the Vestige of Hooded Antuli.
- Fixed a collision issue that could partially block players from accessing all areas in the flooded rooms in Sunless Skein.
- Fixed a collision issue that could cause players to get stuck between walls near Tortured Prisoner.
- Fixed a collision issue that could cause enemies to get stuck near stairs in Pilgrim's Perch.
- Added missing collision to Umbral assets near the elevator leading to Revelation Depths.
- Fixed a collision issue where players could get stuck between crystals behind the Vestige of Bloody Pilgrim.
- Added missing collision to Umbral assets behind an effigy in Revelation Depths.
- Fixed an issue where the player character could clip through Umbral assets next to a wooden ladder in Revelation Depths.
- Fixed an issue where the player character could clip through Umbral assets next to a wooden footwalk in Revelation Depths.
- Fixed a collision issue where players could get stuck near the lever at the first gate after Vestige of Hooded Antuli.
- Fixed a collision issue where players could leave the gameplay area by jumping over a fence at the terrace in Manse of the Hallowed Brothers.
- Fixed a collision issue where the player character could clip through a stone pillar asset by a burning building in Lower Calrath.
- Fixed a collision issue where players could leave the gameplay area by jumping on an invisible wall near an Umbral platform in Lower Calrath.
- Added missing collision to a tree in the cemetery next to the entrance to Lower Calrath.
- Fixed a collision issue where players could leave the gameplay area by jumping on a fence near Vestige of Sebastian.
- Fixed a collision issue where players could get stuck behind a gravestone at the cemetery next to the entrance to Lower Calrath.
- Fixed a collision issue where players could get stuck on the rooftop of a building near the tower in Lower Calrath.
- Fixed a collision issue where players could get stuck by jumping of a building near some impaled bodies in Lower Calrath.
- Fixed a collision issue to improve navigation on certain planks in Path of Devotion Memorial.
- Fixed a collision issue where players could leave the gameplay area and get stuck near the broken bridge in Fief of the Chill Curse.
- Fixed a collision issue where players could get stuck by jumping behind destroyed wooden scaffolding near Vestige of Svornil.
- Fixed a collision issue where players could leave the gameplay area by jumping on a rock near The Hushed Saint.
- Fixed a collision issue where the player character could clip through Umbral assets near the entrance of The Hushed Saint.
- Fixed a collision issue where the player could leave the gameplay area by jumping on Umbral assets near the Vestige of Hannelore.
[h4]Audio[/h4]
- Improved combat audio for The Crimson Rector's radiant "clones".
- Improved combat audio of The Sundered Monarch.
- Improved the audio of the Sanctify spell.
- Fixed an issue where the audio of the spell Orius Judgement wouldn't play properly.
- Improved the audio of the Consecrate spell.
- Improved the audio of the Magma Surge spell.
- Fixed an issue where the Forsaken Grenade would repeatedly trigger the block sound when thrown at Umbral Tanks.
- Improved the audio of the Infernal Decree spell.
[h4]Performance[/h4]
- Improved the performance by optimizing the lighting in Manse of the Hallowed brothers
- Improved the performance by optimizing the Umbral levels in The Empyrean.
[h4]Umbral[/h4]
- Fixed an issue where the Umbral bridge and archway could not be seen at certain distance due to its LOD configuration in Manse of the Hallowed Brothers.
- Fixed an issue where Umbral assets could not be seen at certain distance due to LOD configuration in Redcopse Windmill.
[h4]PVE Balancing[/h4]
- Fixed an issue where Explosive Snare mines could float mid-air under certain circumstances.
- Fixed an issue where some spells wouldn't work correctly in the boss encounter with The Sacred Resonance of Tenacity.
- Fixed an issue where Parchments were unaffected by Umbral healing reduction effects.
- Buffed the one handed and two handed weapon abilities of Hushed Saint's Halberd to make them more in line with other boss weapons abilities.
[h4]Other[/h4]
- Fixed an issue where the player character could get locked in a falling animation loop by interacting with the Umbral platform in Manse of the Hallowed Brothers.
- Fixed an issue where the camera controls wouldn't function correctly when entering the boss encounter with Judge Cleric under specific conditions.
- Fixed an issue where players could unlock the shortcut to the boss encounter with The Sundered Monarch by killing the Conflagrant Seer from far away.
- Fixed an issue where players could skip a part of the Revelation Depths by jumping down the cliff above the boss entrance.
[h4]Hotfix v.1.1.415[/h4]
Resolved an issue where the Lightreaper's special abilities didn't trigger under certain conditions.
In Light we Walk.
Virtual photographies in this post are courtesy of @bcallaghan - created with the in-game 3D Photo Mode
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