Mastery System
This patch introduces the Mastery System.
After reaching clade level 20, any Glory that your character earns will contribute to your Mastery Experience. You can open the Mastery System by pressing “Y” or using the micro tab at the bottom of your screen once you have reached level 20.
You can unlock 1000 levels of Mastery and spend 110 Mastery Points on 440+ different mastery Gifts. Levels beyond 110 currently unlock titles.
To unlock a Mastery Gift simply hold down the left mouse while hovering it in the tree. Some Mastery Gifts require an item to unlock and you can only unlock a gift if you have unlocked its parent gift first.
You can at any point refund a Mastery Gift and get your Mastery Point back by holding the left mouse button on an unlocked gift with no unlocked children. This requires you to have one Shard Of Oblivion that will be spent when you refund the gift.
Each clade has a slightly different Mastery Tree but most of the gifts are shared between all clades.
Mastery Gift Types
- Action Point Pool
- Profession Point Pool
- Constitution
- Raw Constitution
- Strength
- Raw Strength
- Dexterity
- Raw Dexterity
- Intelligence
- Raw Intelligence
- Psyche
- Raw Psyche
- Maximum Health
- AI Damage Resistance
- Tamed Pet Damage Resistance
- Dominated Pet Damage Resistance
- Ritual Pet Damage Resistance
- Untamed AI Damage Resistance
- Physical Resistance
- Slashing Resistance
- Pierce Resistance
- Blunt Resistance
- Health Regeneration
- Thirst Regeneration
- Maximum Thirst
- Magic Damage Resistance
- Ecumenical Damage Resistance
- Spiritism Damage Resistance
- Necromancy Damage Resistance
- Elemental Damage Resistance
- Melee Damage Bonus
- Slashing Damage
- Pierce Damage
- Blunt Damage
- Damage to AI
- Damage to Tamed Pets
- Damage to Dominated Pets
- Damage to Ritual Pets
- Damage to Untamed AI
- Free Armor Weight
- Free Carry Weight
- Maximum Stamina
- Bow Draw Speed
- Stamina Regeneration
- Jump Height
- Fall Damage Reduction
- Weak Spot Chance
- Marksmanship Weak Spot Chance
- Bow Sway Reduction
- Maximum Mana
- Mana Regeneration
- Minimum Mana Regeneration
- Spell Power
- Ecumenical Spell Power
- Spiritism Spell Power
- Necromancy Spell Power
- Elementalism Spell Power
- Chance to Ignore Spell Interrupt
- Mana Cost
- Ecumenical Mana Cost
- Spiritism Mana Cost
- Necromancy Mana Cost
- Elementalism Mana Cost
- Human Warcry Cooldown
- Human Warcry Duration
- Human Warcry Magic Damage Resistance
- Mental Power Cooldown
- Mental Power Duration
- Mental Power Magic Damage Resistance
- Cleric Minimum Mana Regeneration
- Cleric Minimum Mana Regeneration
- Mana Regeneration Penalty Threshhold
- Action Point Pool
- Action Point Pool
- Profession Point Pool
- Alvarin Warcry Cooldown
- Alvarin Warcry Duration
- Alvarin Warcry Movement Speed
- Runner's High Cooldown
- Runner's High Duration
- Runner's High Movement Speed
- Mind Shield Cooldown
- Mind Shield Duration
- Mind Shield Magic Damage Resistance
- Alvarin Sight Cooldown
- Archer's Shoulder
- Melee Damage Bonus
- Oghmir Warcry Cooldown
- Oghmir Warcry Duration
- Oghmir Warcry Physical Damage Resistance
- Rock Solid Cooldown
- Rock Solid Duration
- Rock Solid Physical Damage Resistance
- Inhale Cooldown
- Inhale Health Reserve Drain
- Inhale Health Gained
- Equipoise
- Stoneskin
- Strong Back
- Thursar Warcry Cooldown
- Thursar Warcry Duration
- Thursar Warcry Melee Damage Bonus
- Life Steal Cooldown
- Life Steal Duration
- Life Steal Health Gained
- Battle Cry Cooldown
- Battle Cry Duration
- Battle Cry Strength Increase
- Adrenaline Cooldown
- Adrenaline Duration
- Styganthrope Healing Received
Mastery Gifts
- Added 20 new titles and achievements to unlock.
- Added Mastery Level to the Steam and EOS leaderboards.
Mounts and Pets
- Wisents are now rideable.
- Reduced the pet point cost of Wisents to be closer to horses.
- Reduced the Taming skill required to tame a Wisent to be closer to horses.
- Increased pet damage penalty while not having Beast Mastery from 25% to 50% at 0 Beast Mastery. Pets will now deal half damage if you do not have the Beast Mastery skill.
- Fixed an issue where cougars Precise Bite animation did not play.
- Increased carcass needed to create a Risen Wisent.
- Fixed a couple of Lykiator Beastmaster attacks that couldn't be used when mounted.
Balance Changes
- Poleaxes are now 15% faster to swing
- You now gain 3 Supply per 100m transported when completing a Supply run, up from 1 per 100m.
- Increased maximum Supply gained per Supply Goods from 100 to 300.
Trinkets
- Increased the maximum effect strength tier 2 trinket gems can have when identified or rerolled.
Tasks
- Fixed Drakon task not giving progress when picking from a spawn near Meduli.
- Fishing and foraging now have titles and achievements to unlock.
- Added leaderboards on Steam and EOS for all tasks.
Skills and Clade Gifts
- Inhale: Increased Health Reserve drained per tick from 150 to 175
- Inhale: Reduced Health Gained per tick from 12 to 11
- Inhale: Increased cooldown from 40s to 50s
- Removed the psyche cost of performing rituals.
- Removed Taste Identification skill.
- Fixed issue where bandages were giving 9 Anatomy xp instead of 90.
AI, Creatures and NPCs
- Increased life time before AI loot despawns from 300 to 480 seconds.
Crafting
- New armor added: Kallardian Banded
UI and Interactions
- Lowered the required rank to promote/demote in guilds from 9 to 7.
- Fixed an issue with the map where large territories would cause an offset
- Fixed issue in the haven city select UI, where you get a prompt for deleting an item when dragging it to the slot.
- Melee Damage Bonus now shows with one decimal.
- Fixed issue with micro tabs not showing tooltips if they were not assigned a key.
- Added support for shortcut chat command “/e” to emote. So “/e” is the same as the “/emote” chat command.
Keybinds
- Added keybind for opening the mastery system “Y”
Lighting, Weather and Environment
- Fixed a lot of the holes in the terrain and environment.
- Fixed a lot of floating trees.
- New dungeon added: Shinarian Labyrinth
Server and Networking
- Optimized some text messages sent from the server to clients.
- Rebuilt how projectiles are updated on the server.
- Fixed a rare crash caused by fleeing AI.
- Fixed a rare crash in projectiles.
Art
- Potion VFX color when drinking is now changed based on the color value of the potion item itself.
- Potion VFX is now visually less filled when your potion item has less amount to drink left.
Engine
- Updated NVIDIA DLSS plugin to version 3.7.2. nvngx_dlss.dll version 3.7.10.0
Bugs
- You can no longer damage houses with melee if criminal actions are disabled.
- Removed Epic's engine plugin Animation Budget Allocator because it caused engine instability and crashes in other systems like Niagara.
- Fixed an issue with ranged combat not giving correct damage if the damage was very high.
- Fixed a potential crash caused by AI casting Projectiles.
- Fixed issue where riding did not correctly use the Armor Weight to decide if the rider should be thrown off or not.
- Fixed issues with the Might leaderboard on Steam.
- All leaderboards added to EOS.