Territory Control PTR2 Starting July 13th – How To Join & Details
Added
- Added mobile siege machines. You can now build a mobile Manganon or Ballista and have up to four players pushing it. The player in the main seat controls where the machine should go while others are pushing it.
- Added Alert Towers. A new type of TC structure that will alert your guild if it spots enemies you are at war with or siege machines and siege tents..
- Added Campodon armor.
- Added guild-wide fanfare once a supply tower is claimed or lost.
- Added a work in progress version of the third batch of Elementalism spells.
- Added new Elementalism skill books, scrolls and placeholder reagent to the Magic Vendor temporarily for PTR2.
- Added Manganon fire pot ammunition.
Changes
- Update all pickables with a better collision shape to better match the mesh to help with targeting. (pickables are objects like karotons or salt crystals) This also reduces the load time for pickables.
- The Siege Tent has been split up into 3 separate tents, each one containing a different type of ammunition.
- The current TC Defence bonus is now visible in the Territory UI.
- Casting Crawling Hands will now flag you as a criminal.
- Guild guards have been updated. Their armor is now stronger and they do more melee damage. Their ranged damage has been reduced slightly.
- Adjust house/structure placement logic to be more forgiving.
- Update TC user interface elements and items to have clearer tooltips and descriptions.
- Guilds members should now have tool-tips in the guild member list that should show all prominence and taxes the member paid to the guild last week/day/month total.
- The Kingdom tab now shows all prominence/treasury
- The Kingdom tab now shows all prominence/treasury per day added or removed by guild buildings.
- Increased the max range that you may place a siege machine from a siege tent. (From 30 to 50 meters)
- Certain Elementalism spells may now deal blunt damage to structures & siege machines.
- Guild defence you get from holding supply lines,supply towers or supply storages now ticks up slowly instead of instantly being added when you take a new supply structure.
- Destroyed houses no longer instantly get removed, instead the destroyed can be looted by its owner until a timer runs out, then anyone can loot the chests and after that the house is removed. For PTR the time it takes for a house before it’s free for all to loot is 48 minutes, the house is then removed from the game after 72 min.
- You now get a guild wide message when a guild flagged building loses 5% health.
- You now see taken supply towers on the ingame map
- Donating to the treasury is no longer restricted by rank.
- You can now sell production goods to vendors.
- For PTR the rate that Stewards produce production goods has been increased.
- Building structures will now be faster if you have the engineering skills.
Fixes
- Fixed issue with pickables sometimes floating in the air after teleporting to a priest.
- Fixed Rock solid clade gift not working against siege machines.
- Fixed collision issues in various TC structures.
- Optimized various TC structures.
- Fixed an issue with the “Guild Upgrade” button in the Guild UI not working as expected.
- Fixed several memory leaks on the server.
- Made several optimizations to the server code.
- Fixed several issues with prominence and supply on vendors.