Changes
- Greatly reduced the delay between landing and receiving fall damage.
- Changed house and structure placement logic. Increasing the height of structures should now make it easier to place them above taller grass and foliage.
- Drawing a bow will no longer cancel when getting close to walls and objects. Instead the arms will adjust to avoid the environment.
- The in-game map of Myrland has been updated with some additional filters and opacity sliders to let you adjust what you see.
Fixes
- Fixed mismatched placement of territory regions in the Myrland map.
- Fixed the issue with guards floating horizontally in guard towers. It was caused by a rare bad AI path update and we could solve it thanks to your testing in the PTR.
- Arrows can no longer collide with Siege and Magic Projectiles.
- Fixed issue where players could launch arrows through walls by standing too close to it.
- Fixed an issue where certain structures could not be demolished.
- Fixed an issue where territory would not expand after upgrading a structure.
- Fixed an issue where pre-existing buildings in the world would not create a territory around them despite being able to do so.
- Fixed a missing VFX in the Culinarium.
- Fixed several issues with buying things from vendors that cost prominence.
- Fixed issue where vendors would not correctly update their supply until after someone bought from them once.