The PTR servers are once again open to the public!
How to Access the UE5 PTR
- Open your Steam client and right click Mortal Online 2 in your games library.
- Click ‘Properties’
- Click ‘Betas’ on the left
- Using the ‘Beta Participation’ dropdown menu, click on the Mortal Online PTR branch.
- Your Steam client will then patch your game over to the test branch, and if the servers are up already you will be free to log in as normal.
Optimizations
- Buildable placement rewritten which massively improved the performance. Placing a worst case stronghold should no longer cripple client performance.
- Fixed a level streaming issue where large volumes in sublevels caused a large loading stall, for example Morin Khur had a half second loading stall.
Guilds and Territory Control
- Fixed a rare login issue that made it so that guild related commands would not work.
Buildings and Placement
- Remade buildable placement mode to make it more robust and fix multiple issues.
- Fixed issue where upgrading a building would sometimes not be allowed.
- Fixed issue where some placement obstruction messages would not show up.
- Fixed issue where some TC NPCs and building decorations would block an upgrade.
- Fixed issue where water would block placement even when it was detected under ground.
- Fixed issue where etherworld characters could block placement.
- Updated multiple obstruction messages to clarify the reason why a building cannot be placed.
- All tiers of a building are now shown at the same time. Future upgrades have a weaker form.
- Placement will now show in red if the base tier or a future upgrade is blocked.
- You can now adjust a building after a placement has been set using left click drag.
- The placement UI is now centered under the crosshair instead of the top right corner.
- Buildables now display their floor level as a bright line to assist with height adjustment.
- Siege tents and machines now ignore ground foliage when being placed.
- Made it easier to place stationary siege machines on stronghold roofs.
- Outdoor stairs no longer block placement when going into high ground.
- Buildings can now be placed on uneven or rocky ground as long as the foundation is connected with the ground and the environment is not sticking through the floor.
- Priest Shrines can no longer be placed too close to another Priest Shrine.
- Supply Storage now needs to be inside guild territory, if it is not it will lose health just like all other guild structures.
- Fixes a few meshes where the foundation of buildings were floating because the mesh did not match the full foundation depth.
Magic
- Fixed issue where Crawling Hands gave a buff named “DEFAULT”.
Mounts and Pets
- Fixed issue where you get multiple messages saying you gained 1 Glory when using pets in combat.
- Fixed wrong hurt sound on Risen Molvas to not sound like Springboks.
- AI will now prefer to attack the rider of a mount over the mount itself.
Characters, AI and NPCs
- Adjusted ranged bandits so they run backwards at a slower, more reasonable speed.
- Fixed issue where etherworld spirits sometimes spawned the etherworld effect for players.
UI and Interactions
- Fixed items in the "items you are buying" section, not displaying all valid information in the vendor.
- Inviting someone to a bounty no longer says their own name invites them to sign a bounty contract.
Lighting, Weather and Environment
- Various texture and model fixes in the world.
- Fixed broken water appearance in MK sewers.
- Foliage wind behavior should now be more stable when the weather changes.