Thanks so much to our players during the prerelease testing for all their feedback.
Update Changelog
Quality of Life: Research
- Research now allows freeform queueing and automatically handles prerequisites. There is a drag and drop list to rearrange the queue.
- Selecting a Research node provides a dedicated area for information instead of relying on hover text.
- New visuals for the research tree and background.
- Find functionality more prominent with improved presentation.
- The research hierarchy has been modified slightly. If this directly affects your save game, you will get a notification when you visit the Research screen to explain what has changed.
Quality of Life: Groups
- Improved layout throughout with options for condensed view and showing built-in groups.
- Updated UI and logical consistency for conditions.
- Added picker to replace the dropdowns and the ability to search for Statuses, etc.
- New conditions added: Time of Day, Wand Type, Trial and Medallion type.
- Each Quilted helper type now gets its own built-in group.
- Ability to enable and disable conditions without deleting them.
- Ability to Export and Import groups to clipboard or preferences.
Quality of Life: Task Type Priorities
- Added default rows for Staff and Students.
- New Advanced Mode allows for using Groups in Task Type Priorities and ability to remove individuals so they use their first matching Group.
- In Advanced Mode, option to auto-add staff or students to the Task Type priority list. Defaults to off.
Gameplay Changes
- Made breaks generally more robust so they have their intended effect more often.
- Binge break has additional Mage penalties if there is nothing to eat.
- Added custom difficulty option to start with just one staff.
- Haul Tasks now try to deliver larger amounts of resources to Refining Beasts so fewer trips are required.
Fixes & Improvements
- Show Lightning Rod ranges during placement and when selected. More to come on Lightning gameplay in a future update.
- Improvements to many UI sounds.
- Sounds for phase-in / phase-out audio when ghosts pass through solid blocks.
- New feed notifications sounds for Mages achieving Fully Trained and Full Honors.
- Enchantophone music can now be muted in audio settings
- Added a new audio queue when Dusk falls.
- Mage/Creature sounds can now be controlled in UI settings.
- Tasks that use placemarkers (like Move) now use the priority of the placemarker.
- Fix inconsistent Access order in UI (mainly Staff/Students on teaching stations).
- Re-rolling Mages no longer changes manually set Mage names.
- Reduced length of Trial & Medallion names for a better fit.
- Fix to not being able to click on some auto-pause options in the gameplay settings.
- Fix animations when a Mage dies while At Death's Door.
- Move Task now has a right-click option for direct order on placemarker.
- Hauler Helper range and animations fixed.
- Fix for Underschool Doors and staircase animations so they start opened on game load if they should be opened.
- Loves Mining Medallion is no longer mis-named as Loves Harvesting
- The Light / Clutter / Filth filters will now say "will spawn when able" when the Voidshroom / Gremlin / Ooze is blocked from spawning in a room, rather than displaying a negative timer value.
- Roof pieces fixed so they do not overhang the back of the school
- Direct room upgrades will be prioritized for display by the room filter when showing possible changes.
- No longer show the Medical Rest alert for Mages already doing Medical Rest.
- Support for Thai glyphs.
What's In The Works?
These plans will evolve during development, but we are currently working on:
- Regular Release: Fast Travel #1 will include a couple of tools for speeding up movement above ground.
- Major Release: Student advancement changes.
- Major Release: Dragons!! Always with an exclamation. Or two.