Enter the Nexus
Battle new enemies in the Nexus.

Reroll Trials, Mages' Relic Affinities, and Relic Powers at the Altar of Fate.

Reality is tenuous in the Nexus. Your Mages must reconstitute the crumbling bits.

Nexus Gateways connect key points in the Underschool.

We've made many other fixes, balance, and QoL changes in this update. Cheers to everyone who entered the Nexus to test it in Beta/Prerelease.
Up Next
Endgame
- You can expect a new introduction to the game and improved help to learn the game.
- The Nexus will grow even further to reveal who or what created the curse afflicting the school.
- Tons of bug fixes and QoL.
You may notice some deviations from the roadmap in this release. We'll post a roadmap update along with dev notes discussing our choices in the next few days. Have fun in the Nexus!
Full build notes below. Happy Holidays!

The Nexus
- New Underschool rooms to explore in the Nexus zone.
- Infinite Hallways give endless rooms to battle for Mages of all Levels.
- The Altar of Fate allows customization of Relic Slots, Relic Legacies, and Uncompleted Trials.
- Nexus Gateways allow traveling directly to key points in the Underschool.
- Three new enemies to battle.
- The Nexus will grow even more in the Endgame update.
New Quests / Jade Dragon
- Complete quests in the Human and Vivified lands at the Jade Dragon. Mages can gain extra potion slots and immunity to pain!
- Blooming, Hatching, and raising a Jade Dragon takes a little less grinding now.
- Blooming does not require planting any plants nearby, but now requires Apprentices.
- The baby and juvenile stages require 3 days instead of 4 to grow.
- The Affection Need now fills in 2.5 hours of work instead of 6.
Seasonal
- It's Holiday Season!
Quality of Life
- Plots and Planters now have a Harvest (or Chop) Limit that can be set. When you have more than the limit of a Reagent, Mages will not Harvest that plot or planter.
- Plots and Planters no longer display a Harvest icon when growing or waiting for Harvest. Instead they show a Disabled icon when harvest has been disabled by pressing Cancel Harvest. This was both a visual and performance improvement.
- Mages should now much less frequently get stuck behind furnishings when Assembling.
Gameplay and Balance
- Dragon Wok recipes that require Crabbage, Meat, Jumping Nuts, or Rock Candy output two meals per cook instead of one.
- Fine Kitchens now allow a Gruel Pot so that you do not need a lower tier kitchen as well.
- Standard Difficulty will no longer get multiple Invasion, Breathstealer, or Bramblespawn events on the same day.
- Slightly nerfed enemies in higher level parties that appear from Corrupted Mana Lanterns because they were a bit harder than intended.
- Made the deepest Corrupted Mana Lanterns wait a little longer before appearing.
- Attuning is now about 75% faster than before.
- Staff can now use the Statue Carvery and Easel.
Fixes and Improvements
- Adding text to Mage Needs regarding whether they pause/change during sleep.
- Statues and paintings of founder ghost should look like the ghost looked at time of painting/sculpting, not like the original dead mage looked like.
- Don't allow Shapeshifting setup when having a Break.
- Turn off Idle changes being logged in the Logbook to avoid some spam.
- AIs not controlled by the player (ie, croa) will ignore Never player priorities on entities/errands.
- Changed "Enemy Level" text for battle start UI to say "Recommended Mage Level" to more accurately describe what that means.
- Added a multiple effect icon for Job Type Priority buttons to handle the case where several effects are active and not just a Love or Hate.
- Red feed alerts now all share the same sound to make it more clear when an important event is occurring.
- Audio mix improvements across all sounds.
- Founder ghost now properly changes faction when using the Magic Mirror.
- Mages will now properly do Low Priority Tasks before filling Mana. If they are below 50% Mana and Idle, they will still fill Mana. Thanks, @Ugly.
- Updated visuals for Crystal Prophecy and Crystal Portent.
- Perf improvements related to shadows that help large schools.
- Remove debug recipes that could appear on the Meals UI.
- Fix the Quest UI sometimes overflowing.
- Fix for Messy Meddlers missing their status icon in Advanced Combat.
- Fix for hover text link explosion on Periodical Kiosk.
- Fix for Wolfkin using some incorrect animations (Hunt, for example.)
- Fix for Mana Lantern sometimes looking like it's empty, but still allowing a charge.
- Fix for issue where sometimes Shrinks could not be stored after cancelling an Un-Shrink.
- Fix Disable World Camera Shake not being saved between sessions.
- Added linked text to Attuned, Painter, and Sculptor Trials to make it more clear where to accomplish them.