Update Changelog
New Gameplay: Bridges and Glass Roofs
- New Construction Block: Bridge - Connects Floors, indoors or outdoors, without enclosing an area. They require less support than Floors.
- New Construction Block: Glass Roof - A Roof Block that is also a window.
- New Room Keyword: Skylit - The room is entirely covered by Glass Roof.
- New Room Type: Greenhouse - Shields plants from negative events and makes Tending more effective.
More Gameplay Changes
- New Event: Wasting - All plants not in a greenhouse stop growing. Occurs in the mid-game for Balanced and Relentless Pressure modes.
- Unstable Anemones and Trapdoor Vines will not cast at Ghosts.
- Unstable Anemones and Trapdoor Vines can now only be harvested by Staff with 2+ Nature Skill or Quilted Harvesters
Improvements
- Common Room, Nurses Office, Infirmary and Hospital have new materials and textures.
- Stair and Ladder termination alerts can now be dismissed in the feed.
- Vsync control added to Graphics settings.
- Display selection control added for when full-screen added to Graphics settings.
- Add icon for Taunt tracking during combat.
- Fog monster explosion sound! WHUUUUBOOOOOM!!!!
- Make crafting station output more likely to stack with previous outputs.
- Better audio handling for events with auto-pause disabled, so they are easier to hear in situations like disabling Gremlin/Voidshroom auto-pause.
Fixes
- Fix wallpaper rendering for rooms at Hallway corners
- Fix for some cases where Support Arches weren't providing as much horizontal support as intended.
- Chained attacks no longer trigger too many retaliates or other damage related effects.
- When re-rolling appearance, also re-roll skin and hair/fur/crystal colors.
- Fix an issue with crafting Tasks being taken even though the ingredients aren't reachable.
- Fix permanent haste effects not being accounted for in the in the combat turn UI.
- Fix issue with the last combatant in round granting Haste to themselves but not getting a turn.
- Fix bug when one Mage is trying to deliver to multiple Construction blocks and a different Mage is given a direct order to construct one of those blocks.
- Fix Invasion creature not facing camera when exploding.
- Fix issues where crafting station outputs and byproducts could drop in the wrong room.
- Fix an edge case where the Invasion Creature sometimes isn't fully in the room it wants to invade and so it pouts and gets stuck.
- Fix for some back-compat cases where rooms could be fogged over without an associated battle being available.
- Fix the Dragon Wok being too loud.
- Reduce the playback of impacts on Acid Spit for Furry Mites.
What's In The Works?
These plans will evolve during development, but we are currently working on:
- Regular Release: Quality of Life focused improving Groups functionality and smorgasbord of other improvements.
- Major Release: Student advancement changes and a new way to get around the school.
- Major Release: Dragons! Always with an exclamation.
After that, we plan to attack combat and dig into the Underschool.