News Liste Mind Over Magic

Magic Mirror Update: Mage Customization + Staff Lounge Room + QoL
Mind Over Magic
27.11.24 15:36 Community Announcements

Magic Mirror Update



Build a Magic Mirror and change the look of your Mages however you'd like. Clothing, hair, colors, it's all within the power of the mirror!




Once your staff are dressed to impress, they’ll head to the Staff Lounge to sip, relax, and recharge. They'll boost Recreation and gain Conviction while they unwind in style!




We got excited about customizing Mages, so now you can also customize the color of lights in your school. Just select a Torch, Brazier, or Candelabra and select the color you'd like.




Make sure and check out the new screenshot mode that we used to get these shots! Look for it on the bottom center time panel.




As usual, there's also a ton of other fixes, balance, and QoL in this update. We're so very thankful for everyone who helped us test the Magic Mirror.



Up Next


  • The Nexus - The Underschool will expand!
  • Endgame - ??????


Full build notes below!





Customization & New Visuals


  • Customize the look of your Mages and Founder at the Magic Mirror.
  • Change the color of Torches, Braziers, and Candelabras with a click instead of building separate types.
  • New color options for Torches, Braziers, and Candelabras.
  • New Window types that are 3-wide to help out all you symmetry-lovers.
  • New Mage Visuals!


The Staff Lounge


  • The Staff Lounge is a new Room Type where Staff can sit and Recreate with a Libation.
  • Staff gain Conviction and Recreation from using the Staff Lounge.
  • Libations are crafted at the Libation Fountain using Spices.
  • Spices can be refined at the Midden Jelly, Lavalina Sty, Crone Bug, and Weaver Bird using Seeds.
  • Spices can also be crafted at the Gruel Pot using reagents other than Seeds.


Paintings and Statues


  • The Easel and Statue Carvery are now available earlier and their room types have fewer requirements.
  • If Paintings and Statues are crafted in their room types, you can select a the Mage you want to paint or carve.
  • The Luxury value of the art work now depends on the Skill of the creator.
  • New artworks now give Luxury types instead of Basic Luxury and higher Luxury value.
  • The type of Luxury depends on the Wand Skill and Apprentice Skill of the subject.


Alchemistry Lab and Decoction Apparatus


  • Alchemy finally gets its very own room.
  • The Alchemistry Lab requires a Decoction Apparatus.
  • The Decoction Apparatus is used for advanced potions, including the Sal Oblivium reagent for Scouting and other top tier potions that have moved from the Alchemist's station.
  • Look for new potions in future updates.


Divinatorium


  • This new room that requires a Crystal Ball for Augury makes that job type much faster.



Screenshot Mode


  • Look for the button on the bottom center time control (or shift-c) and take your perfect shots!


Conviction/Doubts Changes


  • Doubts have been reworked in theme and in how they are applied.
  • They are now called Weight of Malice in preparation for more lore coming in the Nexus and Endgame Updates.
  • Base Conviction is now 25 instead of 60.
  • Weight of Malice statuses start off at +40 Conviction at the beginning of the game. Their Conviction boost decreases with MAGE score in smaller, linear chunks, as opposed to the larger jumps that Doubts had.
  • Understaffed Conviction penalties have been removed.


QoL Improvements


  • Broom Rack access now separated into departures vs arrivals.
  • Broom Racks can be built using Copy with Settings.
  • Storage chests now allow access rules for deposits and withdrawals.
  • Separate out shrinks for paintings and sculptures in the build palette so you can hover and see the specific luxury.


New Initiate/Apprentice Trials


  • Obliterator: X kills in a single battle
  • Defender: Fight X Battles Above Ground
  • Ritual Participant: Attend N Rituals
  • Nurturer: X Tends
  • Warder: X Wards
  • Pain Avoider: No In Pain for X days
  • Insightful: Do double damage to an enemy via a Terrain effect or Weakness
  • Attuned: Attune N Relics
  • Hunter: Hunt X Captured Creatures (Apprentice Only)
  • Sculptor: Make X Statues (Apprentice Only)
  • Painter: Make X Paintings (Apprentice Only)


Re-balanced Student/Apprentice Trials


Reduced the number of repetitions for:


  • Neatnik
  • Charger
  • Pyromania
  • Commons Designer
  • Commons Sleeper

Changed to time-based instead of repetition based:


  • Creature Comforter
  • Dancing Queen

No longer granted:


  • Enemy Soloist
  • Rested Fighter
  • Full Fighter


Fixes & Improvements


  • Add a scroll when required for right click orders.
  • When assigning relics for display, if there is another of that type, display a warning.
  • Shrinks for paintings / sculptures displays the subject and lux of the art inside when selected.
  • Don't show 'not repairing' icon when damage hasn't reach auto-repair threshold.
  • Recreation description now includes the target's display name if appropriate.
  • For the Founder school Relics display, separate out the duplicate inactives that are equal or lower level to the same display effect.
  • Fix for Upwell not being target-able in combat setup for some boss fights.
  • Adjust ritual/combat setup camera for lower ratio resolutions to keep things on screen.
  • Don't show decimals for trial progress on small combat icons.
  • Fix painting/sculpture durability.
  • Back compat: Set all old statues to full durability.
  • Fix a rare issue with pathing for queued construction that could result in no path being found.
  • Fix giving food to knocked out Mage when there's only one meal available.
  • Lower relative Task Type Priority of Mana refilling so Mages will use more of their Mana when working low priority tasks.
  • Students hired as staff will start with All Staff group priorities if using advanced mode, but staff are set to ignore group priorities.
  • Changed 'Any' on Easel/Statue Carvery UI to be more clear: 'Any Mage' and 'Any Luxury Type'
  • Replaced 'On Underschool Run' with 'Heading to Battle' to cover above ground battle prep
  • Update Fog tendril visuals when a Gloom event starts or stops.
  • Improved Painting visuals.
  • Fix monsters not starting battle at proper hp in some cases.
  • Don't teleport hallway runners when hallway/door is built or destroyed. Hallway runner must be disassembled if wall will replace hallway/door.
  • Fixes for shrink visual effects being left on.
  • Fix Harvest alert positions when plants are teleported due to construction changes.
  • Remove player priority from objects that are only battle starters. Priority has no purpose for these objects.
  • Show resist before weakness in statuses UI for combat.
  • Corrosion no longer damages mages with the Stoneskin effect
  • Prevent status-based damage when DamageImmune effect is present in battle related contexts.
  • Fix battle start button sometimes not being clickable without a reload.
  • Fix Bramblespawn issue where Bramblespawn spore is sometimes not able to take root in targeted room.





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Release:14.12.2023 Genre: Simulation Entwickler: Sparkypants Studios LLC Vertrieb: Klei Publishing Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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