Magic Mirror Update
Build a Magic Mirror and change the look of your Mages however you'd like. Clothing, hair, colors, it's all within the power of the mirror!
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Once your staff are dressed to impress, they’ll head to the Staff Lounge to sip, relax, and recharge. They'll boost Recreation and gain Conviction while they unwind in style!
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We got excited about customizing Mages, so now you can also customize the color of lights in your school. Just select a Torch, Brazier, or Candelabra and select the color you'd like.
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Make sure and check out the new screenshot mode that we used to get these shots! Look for it on the bottom center time panel.
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As usual, there's also a ton of other fixes, balance, and QoL in this update. We're so very thankful for everyone who helped us test the Magic Mirror.
Up Next
- The Nexus - The Underschool will expand!
- Endgame - ??????
Full build notes below!
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Customization & New Visuals
- Customize the look of your Mages and Founder at the Magic Mirror.
- Change the color of Torches, Braziers, and Candelabras with a click instead of building separate types.
- New color options for Torches, Braziers, and Candelabras.
- New Window types that are 3-wide to help out all you symmetry-lovers.
- New Mage Visuals!
The Staff Lounge
- The Staff Lounge is a new Room Type where Staff can sit and Recreate with a Libation.
- Staff gain Conviction and Recreation from using the Staff Lounge.
- Libations are crafted at the Libation Fountain using Spices.
- Spices can be refined at the Midden Jelly, Lavalina Sty, Crone Bug, and Weaver Bird using Seeds.
- Spices can also be crafted at the Gruel Pot using reagents other than Seeds.
Paintings and Statues
- The Easel and Statue Carvery are now available earlier and their room types have fewer requirements.
- If Paintings and Statues are crafted in their room types, you can select a the Mage you want to paint or carve.
- The Luxury value of the art work now depends on the Skill of the creator.
- New artworks now give Luxury types instead of Basic Luxury and higher Luxury value.
- The type of Luxury depends on the Wand Skill and Apprentice Skill of the subject.
Alchemistry Lab and Decoction Apparatus
- Alchemy finally gets its very own room.
- The Alchemistry Lab requires a Decoction Apparatus.
- The Decoction Apparatus is used for advanced potions, including the Sal Oblivium reagent for Scouting and other top tier potions that have moved from the Alchemist's station.
- Look for new potions in future updates.
Divinatorium
- This new room that requires a Crystal Ball for Augury makes that job type much faster.
Screenshot Mode
- Look for the button on the bottom center time control (or shift-c) and take your perfect shots!
Conviction/Doubts Changes
- Doubts have been reworked in theme and in how they are applied.
- They are now called Weight of Malice in preparation for more lore coming in the Nexus and Endgame Updates.
- Base Conviction is now 25 instead of 60.
- Weight of Malice statuses start off at +40 Conviction at the beginning of the game. Their Conviction boost decreases with MAGE score in smaller, linear chunks, as opposed to the larger jumps that Doubts had.
- Understaffed Conviction penalties have been removed.
QoL Improvements
- Broom Rack access now separated into departures vs arrivals.
- Broom Racks can be built using Copy with Settings.
- Storage chests now allow access rules for deposits and withdrawals.
- Separate out shrinks for paintings and sculptures in the build palette so you can hover and see the specific luxury.
New Initiate/Apprentice Trials
- Obliterator: X kills in a single battle
- Defender: Fight X Battles Above Ground
- Ritual Participant: Attend N Rituals
- Nurturer: X Tends
- Warder: X Wards
- Pain Avoider: No In Pain for X days
- Insightful: Do double damage to an enemy via a Terrain effect or Weakness
- Attuned: Attune N Relics
- Hunter: Hunt X Captured Creatures (Apprentice Only)
- Sculptor: Make X Statues (Apprentice Only)
- Painter: Make X Paintings (Apprentice Only)
Re-balanced Student/Apprentice Trials
Reduced the number of repetitions for:
- Neatnik
- Charger
- Pyromania
- Commons Designer
- Commons Sleeper
Changed to time-based instead of repetition based:
- Creature Comforter
- Dancing Queen
No longer granted:
- Enemy Soloist
- Rested Fighter
- Full Fighter
Fixes & Improvements
- Add a scroll when required for right click orders.
- When assigning relics for display, if there is another of that type, display a warning.
- Shrinks for paintings / sculptures displays the subject and lux of the art inside when selected.
- Don't show 'not repairing' icon when damage hasn't reach auto-repair threshold.
- Recreation description now includes the target's display name if appropriate.
- For the Founder school Relics display, separate out the duplicate inactives that are equal or lower level to the same display effect.
- Fix for Upwell not being target-able in combat setup for some boss fights.
- Adjust ritual/combat setup camera for lower ratio resolutions to keep things on screen.
- Don't show decimals for trial progress on small combat icons.
- Fix painting/sculpture durability.
- Back compat: Set all old statues to full durability.
- Fix a rare issue with pathing for queued construction that could result in no path being found.
- Fix giving food to knocked out Mage when there's only one meal available.
- Lower relative Task Type Priority of Mana refilling so Mages will use more of their Mana when working low priority tasks.
- Students hired as staff will start with All Staff group priorities if using advanced mode, but staff are set to ignore group priorities.
- Changed 'Any' on Easel/Statue Carvery UI to be more clear: 'Any Mage' and 'Any Luxury Type'
- Replaced 'On Underschool Run' with 'Heading to Battle' to cover above ground battle prep
- Update Fog tendril visuals when a Gloom event starts or stops.
- Improved Painting visuals.
- Fix monsters not starting battle at proper hp in some cases.
- Don't teleport hallway runners when hallway/door is built or destroyed. Hallway runner must be disassembled if wall will replace hallway/door.
- Fixes for shrink visual effects being left on.
- Fix Harvest alert positions when plants are teleported due to construction changes.
- Remove player priority from objects that are only battle starters. Priority has no purpose for these objects.
- Show resist before weakness in statuses UI for combat.
- Corrosion no longer damages mages with the Stoneskin effect
- Prevent status-based damage when DamageImmune effect is present in battle related contexts.
- Fix battle start button sometimes not being clickable without a reload.
- Fix Bramblespawn issue where Bramblespawn spore is sometimes not able to take root in targeted room.