Thank You For Playing!
The Mind Over Magic Early Access debut has been amazing thanks to all of you who have jumped in, played a ton, submitted reviews, and sent us your feedback.
We already have a large list of what we hope to achieve over the coming months. The exact ordering and timing of releases depends on what we learn during development and from feedback. Going forward we’ll update the roadmap frequently.
Where Things Stand
We knew that setting a colony-sim in a magic school would be interesting to gamers looking for very different ways to play. This made Mind Over Magic both a huge opportunity and a big challenge. You’ve made it clear how you’re feeling about where things are and we appreciate it!
Broadly speaking:
- If you bought the game looking to build your own magic school and fill it with delightful students and staff in our grim world, you’re probably having fun with it and are likely creating large and creatively designed schools.
- If you arrived looking for the sort of challenge where mistakes and missed opportunities mean starting over and there’s always room to improve, you’re likely feeling that you’ve solved the game and that we’re missing some key elements.
- There’s too much grind, not enough going on in the Underschool, and combat is lacking depth and integration with the rest of the game.
- Players who’ve gotten deeper into the game are craving ways to customize Mages, move them around the school faster, feel the game evolve and present new challenges, and higher framerate plz!
OMG. Just Roadmap Us.
In terms of overall cadence, our plan is to release impactful visual, performance, and QoL improvements interleaved with major feature updates that impact gameplay. We expect to release a significant update every 3-5 weeks. Releases will always be posted to our “prerelease” Steam Beta first, usually for a week or more. If you’d like to actively help us shape these updates, we’d love to have you join our Discord community and check out the pre-release updates.
What’s Coming Next?
QoL + Art Update
In the next week, we’ll release a QoL and art update featuring:
- New Vivified skin
- Wallpapers for the Conservatory
- Drag-select on the ground, floors, and walls along with improved multi-select
- Performance updates
- You can check it out on pre-release now.
Major Gameplay Update
We’re prototyping changes to Relentless mode that will likely become our next Major Release. Some of our goals for a Relentless update:
- Raise the baseline challenge of the game in multiple ways, from repelling the Fog to maintaining Conviction to how much you need to prepare for events coming your way.
- Have the game demand your full attention and encourage an ever deeper understanding of the mechanics. We expect to see some schools in shambles!
- Improve the grind by adjusting or removing simplistic gates and working toward always having multiple possible goals to be working toward throughout the game.
- Lay the groundwork for how the game will continue to evolve as you play further and further.
- Enhance Relaxed mode with many of the game flow changes without necessarily making it less relaxed.
QoL + Art Update
An art-focused release with:
- More Mage skins
- More wallpapers
- New dances
Dragons
Shhhh…
Wait! Is That All?!
Absolutely not. If you’re not seeing that thing that you believe is critical (yup, yup, fast travel), it’s likely that:
- We also want it, but have a vision that requires us to get some other pieces in place first.
- We think some related things we’re doing will improve that problem you’re having.
- We just had to make a call on how to prioritize and keep moving forward, but we’ll get there!
Thanks for reading all this, playing Mind Over Magic, and being so supportive by sharing all of your feelings about the game.