Update Changelog
We've added support for drag-select, improvements to the functionality of multi-select, and new Vivified skins. Many thanks to those who helped us beta test this update!
New Art!
- New Quilted Staff body, head, and hair.
- The Conservatory now has unique wallpaper and options to choose from.
Drag Select & Multi-Select Enhancements
- Drag select now possible on the ground, floors, and walls.
- New UI when multiple objects selected allows refining the selection.
- When multiple objects selected, the Action buttons are simplified.
- Clicking on a category or type in the multi-select UI will single out that selection. With ctrl-key held, it will remove that category or type from the selection.
- Settings Copy / Paste now allows pasting to many objects at once.
- Settings Copy / Paste moved to Action Buttons.
- Settings Copy / Paste now copies crafting orders.
Hotkey Changes
- Added search to the hotkey settings.
- Several hotkey defaults have changed to avoid potential conflicts and to work better when selecting objects of different types.
- Added option for disabling the Universal Cancel via the ctrl key in Settings.
- Each gather type (chop, harvest, mine, hunt) now has its own shortcut by default instead of sharing 'G' in order to better support multi-select.
- Added an option for a second shortcut on each command. This allows you to have a universal 'G' for Gather and a second shortcut for each gather type.
- A popup will prompt you to adopt these changes or stick with your current hotkeys.
Gameplay Changes
- Grounded Room Keyword changed to "Must touch Foundation or be Underground". This makes it easier to have Grounded rooms with interesting layouts.
- Removed the requirement on Total Skill from Graduate with Honors, Summon Student, Hire Staff, and Retire Emeritus rituals. These were either meaningless or annoying... or both!
- Invasion battles during Cold Snap, Heat Wave, and Fungal Bloom events are no longer way harder than they should be.
- Refining Beasts are now allowed in all classrooms.
- Removed option to Destroy Small Carcasses. This is makes them more consistent with other ingredients and avoids spamming the right-click options when you have a bunch of Small Carcasses stacks in storage.
Additional Quality of Life
- Hovering entries in the Resources UI highlight the objects in the world and vice versa.
- CTRL and SHIFT keys allow +/-10 and +/-100 on the crafting menus.
- Dragging to set schedules now works without dragging the entire schedule instead. Reordering schedules requires dragging on the drag handle dots.
Art and Sound
- Refining Beasts play new animations and FX for petting and eating.
- Added new FX for Earth Refinery hatch ritual.
- Fixed Bound Mage visuals for some Mage bodies.
- Updated Student Summoner audio.
- Overhauled ambient sound system and sounds that removes hitches and improves handling of rooms.
Accessibility
- Added a checkbox for controlling UI scaling restrictions so those restrictions can be removed. Doing this allows UI to overlap in some situations. More accessibility options are in process.
- Update to Medallion icon art to be more clear and friendlier to color-blind players.
- When crafting orders are paused, the background now changes to show that the order is inactive.
Performance and Stability
- Made improvements to construction completion and destruction performance.
- Added new protections to avoid saving a corrupted game save file.
- Detection of critical simulation errors now stops the game and prompts for feedback submission to avoid breaking saves.
Improvements and Fixes
- Fix to Shrinks not being accounted for in 'Do Until X' calculations.
- Fix camera sometimes panning to an otherwise off-screen location.
- Fix to tab cycling through the same type not working properly.
- Fix bug where items with different priorities could not be added to the same stack in storage.
- Enchantophone description now properly says it's for up to 4 Mages at once.
- Fix the "Slept in Simple Bedroom" status to correctly say "Slept in Austere Bedroom"
- Fix typo in Dancing On My Own Bronze Trial description.
- Fix for Midden Jelly getting stuck in petting animation.
- Fix an issue where Shrinks were being miscounted.
- Fix for wrong floor wallpaper assignments.
- Fix Mages appearing too dark on game start if you re-rolled them.
- Moved Midden Jelly from Garden category to Crafting category, now that it doesn't need to be placed outside.
- Fix an issue that could cause Mana Lanterns to not be used.
Translation Fixes
- Fix the drop down ui for Set All on the Task Type Priority UI and make the tooltip so it can be translated.
- Fix ability to translate 'Chance to' for drops.
- Fix the wand display for translation in ritual availables.
- Fix text in difficulty customization so it can be translated.
- Fix text in Task Type Priority UI for priority level on hover so it can be translated.
- Fix for missing percent sign in some region settings that use the Arabic percent sign.
- Fix translation workshop tools having wrong logic for setting the root folder.
- Translator comments are now preserved when updating po files from yaml.
What's In the Works?
Here are our next couple releases.
Next: Per-Type Storage Limits & Quilted Helpers for Tending and Harvesting
Some highly requested features for making your school run well. These both add new ways to make sure all your crops and resources get to the right place at the right time.
Next Next: Major Gameplay Changes
Our goal is to reduce grindy aspects of the game in favor of more compelling ways to make progress and to bring much more challenge to those who want it.
These changes in feel and pacing will set the stage for big new features in the mid and late game in future updates.