Len's Island is now far more enjoyable, easier, and more accessible to play on various devices. We will still be tweaking and making some changes to the gamepad controls and Steam Deck support for the 1.0 launch, however, 90% of the work is now complete and in the game :)
If you have any ideas on how we can further improve the controller support and Steam Deck support, please recommend them in the Discord Server or Steam Forums. We would love to hear your feedback!
This update also includes some tweaks to rebalance some of the base-defense mechanics. I think we went a little too far in recent updates, making the enemies at night and during harvest moons a little too difficult. We have done a lot of balancing and testing and have found a much better format and difficulty for everyone.
~ Julian
+ New Features
- Completely remade the gamepad and Steam Deck controls across the game
- Overhauled all UI and cursor navigation for gamepad and Steam Deck across the game
- Added various new systems for selecting the hotbar, navigating through inventory, and moving the camera, specifically for gamepad and Steam Deck
- Added ability to choose to respawn at dungeon entrance or bed whenever you die inside a dungeon
~ Balancing Changes
- Enemies no longer target beds, and will only ever target the player. Making it easier to defend your home and build outposts
- Removed ammo requirements from small and large ballistas
- Lowered enemy spawn rates during night and harvest moons
- Decreased the difficulty ramp of enemies during night and harvest moons
! Bug Fixes
- Added safety check to stop rare bug allowing players load position to be out of bounds (would cause infinite loading screens in the caves)
- Fixed bug with fish items disappearing from the hotbar
- Fixed rotation speed curve during attacks not correctly applying
- Fixed rare bug with spawning under the map