Big patch today with some new QoL features, balancing changes, and a bunch of bug fixes.
I must admit, the team and I have been pretty burnt out. We have been working around the clock for the past 3-4 weeks to get this update out the door, and the lack of sleep and stress are starting to take a toll. We will now be a little slower with the next patches, releasing them every few days instead of daily. We need the time to recover a bit after the past month, hope you all understand!
For the people who bother to read the patch notes, it would make a big difference if you could leave a review for the game on Steam too. Doesn't have to be a positive one, just an honest review so we can continue to improve the game and focus on what matters most based on your feedback :)
~ Julian
+ New QoL Settings:
- New toggle in the settings menu to reverse camera tilt controls
- New toggle in the settings menu to disable automatic camera zooming throughout gameplay
- Fixed camera shake toggle not correctly working
+ New Additions & Balancing:
- Added a 50% refund to dark essence when disenchanting items
- Quest items that require buildings now track better and don't require you to remake building pieces
- Raised katana crit multiplier from x2 to x2.2 across all attacks
- Raised crit multiplier of hammer from x1.6 to x1.7 across all attacks
- Slightly lowered base damage of spear across all attacks
- Lowered Void Eater boss healing and growth
- Slightly lowered lightning fish's electric attack damage per tick
! Bug Fixes:
- Fixed outpost upgrading issues
- Fixed outposts sometimes being stuck on harvest moon speed multiplier
- Fixed issues with dying to the spike floors in the caves and not respawning correctly
- Improved drag-drop system to allow really quick drags without blocking input.
- Fixed glass vendor UI not working correctly
- Fixed chain lightning issues
- Remade parts of the enchanting system to avoid rare issues from happening in the future
- Fixed issues with the revive effect cooldown
- Fixed loom not fading away when under it
- Tweaked some areas in the Voidboar fight to avoid cheesing it
- Tweak areas in the Void Troll fight to avoid cheesing it
- Fixed animations not correctly working for the mining machine
- Fixed enemies walking through wooden barricades on frozen islands