Another small patch to fix some recent issues. We're currently tracking down a rare problem with town levels resetting, for anyone expeirencing that, sorry! We're working on a fix at the moment and should have a patch up early next week with that issue resolved.
We also realise there was an issue causing cave systems to re-generate with a different layout. This was not intended and was a bug. So do not expect the cave layouts to keep changing with every update. We will always try as hard as we can to keep your save files working between major updates and not change,
We're also starting work on the next update which is only 4 weeks away! We're working on some features I think you'll really enjoy. So for the special few people that read these patch notes, you get to be the first to know. We're currently working on adding pets, collectable decorations, and several new languages in the next update!
~ Julian
! Bugs and issues resolved in this patch:
- Fixed pirate dialogue not unlocking outpost markers for players who had already interacted with the pirate before the latest update.
- Fixed cave generation changing for save files. All save files already opened since the Harvest Moon update will stay the same re-generated layout. Though any save files that haven’t been opened since the update went out, will no longer regenerate with a different layout.
- Outpost enemy attacking waves and harvest moon Voidlings no longer spawn on peaceful mode
- Lowered the volume of bat sounds in the caves
- Fix for bonus axe and mining damage skills not applying properly
- Reduced the buy/sell cost of raw hide slightly
! Known Issues We're Working On:
- Rare bug causing town upgrade levels to reset
- Some issues with the building fade system, making multi-level buildings with foundation stairs have some strange fading behaviour.