We've been hard at work addressing some bugs, big and small. The most notable bugs in the recent update are all sorted now, along with various smaller ones. We've also done some small tweaks to make peaceful mode a little better and to also buff the passive healing from food as well.
We will have another patch coming in the next couple of days to improve performance of chunk loading, as well as removing the small stutter when opening storage chests. There will also be some small tweaks and improvements to the build fading too.
After that, we are going to focus on the next update before Christmas. As we are really excited for you all to see the next batch of content coming to the game!
~ Julian
~ Tweaks & Balancing Changes:
- All enemies no longer attack the player at all in peaceful mode, making it a lot more "peaceful"
- Lowered tick rate of passive healing from a full belly from every 4 seconds to every 3 seconds (Making healing quicker)
! Bugs and issues resolved in this patch:
- Fixed significant bug causing houses to not fade correctly
- Fixed issue causing skill-points to sometimes be altered or set back to 0
- Fixed rare issue with the Metal Refinery causing the enemy waves to not work correctly during harvest moons
- Updated the fading system to be more robust for more strange layouts of houses
- Fixed more issues with the weapon collector, armor collector, and cursed completionist achievements
- Fixed some rare loading/saving issues sometime causing town levels to get reset and some other parts of the game to be reset progress
- Fixed some various issues causing map markers to sometimes not show correct states
- Fixed bugged out combat dummies
- Fixed not being able to place walls beside foundations
- Fixed ceilings not snapping correctly to foundations
- Fixed repairable bridges not selecting for controller input
- Fixed being able to build in the towns (Building should be blocked in all towns)
- Fiexd varios spellig miztakes
- Fixes crit bonus resources triggering when not able to mine the resource
- Fixed sounds not correctly working for Fireplace, Refinery, and Smelter
- Fixed egg spawners not correctly playing their death particles when destroyed
- Fixed some waterfalls in the caves not having their audio