NEW CONTENT
TACKLE NEW QUESTS AS VENTURE 3 BEGINS!
Ventures are content updates within Issues that drive the story of HAWKED forward with new Quests, loot, and more. Issues will usually consist of four Ventures.
In Venture 3, the story of Issue #1: Renegades continues. Each of the four Familiars released in the Glyphstone ritual has chosen a champion aboard the Riftwake: Cynthia, Nellie, Bjorn, and Bodhi. The champions all received cryptic messages that Renegades must help them interpret. Continue delving into the mysteries of X-Isle and help them find their destiny in a new Questline!
HONE YOUR HUNTING WITH WEAPON UPGRADES
You’ve got the perfect weapon but despite cracking crate after crate, no luck with the rarity. We have the solution: Extraction Points are now fitted with Upgrade Stations to enhance your weapons in exchange for CRED. You’ll never have to part with your favorite firearms again!
Use an Upgrade Station at an Extraction Point to upgrade certain weapons’ rarities from Uncommon to Rare to Epic.
LOOT THREE NEW ARTIFACTS
GRAIL has discovered three new Artifacts waiting to be extracted, upgraded, and added to your Loadout along with all-new abilities.
- [Artifact] Attunement Fife: The most nimble of the lost civilization served as messengers across the island. We believe these runners used this Artifact to carry their feet like the wind and hold tight to the message they carried in their minds.[list]
- Common Quality: For every second you sprint, slide, or surf, the Attunement Fife grants an Accuracy Buff. Applied after you stop sprinting, sliding, or surfing, and with a maximum Buff duration of 5/6/7/8 seconds. Accuracy Buff reduces weapon recoil.[/*]
- Legendary Quality: TheArtifact's Buff duration is increased by 3 seconds after performing a dodge roll.[/*]
- Location: Treasury[/*]
- Common Quality: Chosen's Token converts 40/45/50/55% of damage taken by your Shield to healing.[/*]
- Legendary Quality: Conversion percentage is increased to 75% if your Health points are lower than your Shield points.[/*]
- Location: Treasury[/*]
- Common Quality: If both your Exo Gear and Ward Gear are on cooldown or recharge, Powerglass reduces their cooldown/recharge time by 40/45/50/55%.[/*]
- Legendary Quality: One Gear may be active (while the other Gear is in cooldown or recharge) to activate this Artifact's ability.[/*]
- Location: Venture 3 Questline[/*]
BRAVE NEW ENCOUNTERS
Keep an eye out for more tricky Encounters as you’re hunting for Glyphs!
- Wilting Blossoms: A new variation of the Encounter Secret Blossoms.[/*]
- Interwinted Door: A new variation of the Encounter Pattern Door.[/*]
- Disciple Camp: A new difficulty level for this Encounter.[/*]
- Pressure Platform: A new difficulty level for this Encounter.[/*]
RENEGADE CLASSES
GRAIL’s been studying the latest treasure-hunting strategies and launched a Class system to clue you up with tips and tricks based on your Loadout and how it impacts your gameplay. Whether you’re devious, ruthless, or cunning, the Class system’s here to get you on track to playing your way to infamy!
You can access Class tips via the Loadout interface. You can also see the Classes of your squadmates on the loading screen to give you a better idea of your squad’s strengths.
NEW ENEMY: SPY DRONE
Tinker, tailor, soldier… fly! Spy Drones have been intercepted in X-Isle’s airspace. What does this airborne menace want? Better shoot first and worry about them later.
BALANCE IMPROVEMENTS & ADJUSTMENTS
ARTIFACT BALANCING & CHANGES
- [b][Artifact] Soul Siphon[/b][list]
- Healing power decreased from 21/24/27/30% to 16/19/22/25%.[/*]
- Fixed an issue where you could gain an additional healing or boost effect by eliminating a target you knocked down.[/*]
- Added different types of bush models (even in water) to make the disguise less conspicuous.[/*]
- This Artifact can now be looted from Caravans.[/*]
- This Artifact can now be looted from Caravans.[/*]
BOOSTER BALANCING & CHANGES
- [b][Booster] Taking Cover[/b][list]
- Damage reduction decreased from 30% to 25%.[/*]
- Hip firing accuracy bonus decreased from 25% to 20%.[/*]
GEAR BALANCING & CHANGES
- [b][Exo Gear] Recon Raptor[/b][list]
- Flight speed increased by 50%.[/*]
GENERAL BALANCE CHANGES
- Reworked aim assist while using a gamepad, reducing its intensity.[/*]
- Contract Quest conditions related to looting the Treasury have been adjusted.[/*]
- Decreased difficulty of Disciple Encounters in Treasure Hunt (Squads) and Lone Hunter (Solo).[/*]
- Rebalanced Encounter difficulties:[list]
- Water Wells: Changed the opening and closing timings on higher difficulties.[/*]
- Pattern Door: Increased the number of crystals on higher difficulties.[/*]
GENERAL IMPROVEMENTS
- Added a red notification about existing friend invites to the top menu of the Friends interface.[/*]
- When playing in a Squad, a prompt about using voice chat has been added if an enemy is nearby.[/*]
- You can now reassign shortcuts for Quests, Friends, and Loadout tabs.[/*]
- Added a sound that plays when a Quest is completed, accompanying the notification.[/*]
- You can now view different Traverser forms when viewing an item in the Shop.[/*]
- Added additional visualization when a Renegade is burning for a better perception of the danger at hand.[/*]
- Added marker heights on the minimap.[/*]
- Improved visuals for Nellie's cutscenes relating to Contracts.[/*]
- Revival Shrines now change color when challenged.[/*]
- Client performance optimizations.[/*]
INTERFACE (UI) IMPROVEMENTS
- Added a setting to enable black frames on wide screens.[/*]
- Added an option to disable pathfinding to Encounters in the Game -> User Interface settings.[/*]
- The color of the Revival Shrine marker now changes if you have a defeated squadmate.[/*]
- Improved the weapon customization interface by adding exclamation marks to indicate new Weapon Patterns and Skins.[/*]
- It is now possible to move the crosshair position to the center of the screen (to change it, go to Settings -> Game -> Crosshair Position).[/*]
WEAPON BALANCING & CHANGES
- [b]All Weapons[/b][list]
- Increased bullet spread while jumping.[/*]
- Slightly reduced accuracy.[/*]
- Increased movement speed in ADS (aim down sights).[/*]
- Increased force of recoil.[/*]
- Slightly reduced rate of fire and fire acceleration.[/*]
- Increased force of recoil.[/*]
- Slightly reduced rate of fire.[/*]
- Slightly reduced rate of fire.[/*]
- Reduced damage for certain rarities. [/*]
- Before: Rare dealt 8 units of damage, and Epic dealt 9 units of damage.[/*]
- After: Rare deals 7 units of damage, and Epic deals 8 units of damage.[/*]
- Increased bullet density.[/*]
- You can no longer attach a mine to an ally.[/*]
BUGFIXES
CHARACTERS & CUTSCENES
- Nellie will no longer constantly repeat the voice line about finding her stash.[/*]
- Characters' animations prior to dialogues are now reverted to a neutral, idle state.[/*]
- Fixed the “Do not touch" cutscene related to the Glyphstone.[/*]
- Fixed voiceover and lipsync for Bodhi dialogue.[/*]
- Changed the color of Familiars in Ritual cutscenes.[/*]
- Fixed a bug that caused Cynthia's head to fly away from her body during dialogue. Also fixed an issue that caused her to twitch in cutscenes. Sleep easy tonight without that image in your mind![/*]
- Fixed Nellie's facial expressions in certain cutscenes.[/*]
- Fixed issues with the camera and animations when starting a dialogue with characters.[/*]
- Fixed a frightful issue that caused characters’ body parts to tear off in certain cutscenes.[/*]
DISCIPLES
- Fixed a bug where negative effects applied to Disciples incorrectly changed their behavior and blocked Renegades’ ability to deal damage to them.[/*]
- Fixed a bug that caused venom to deal damage with a delay.[/*]
- Ripclaws on Caravans can no longer spawn below ground level.[/*]
- Caravans will no longer run in place after one of their chests has been knocked down.[/*]
- Caravans will no longer hang in place after dropping their harness.[/*]
- Caravans will no longer stop abruptly while walking.[/*]
- Caravans now rotate their heads correctly while spitting.[/*]
- Fanatics no longer die without animation.[/*]
- Fanatics no longer shake while walking slowly.[/*]
- Fanatics and Shroudbaskers can no longer be invisible permanently.[/*]
- Fixed issues that caused Disciples to sometimes become invulnerable.[/*]
- Fixed visual effects that occurred when a Knucklehead rushes through places where enemies have been defeated previously.[/*]
- Knuckleheads no longer ignore a Shroudbasker shooting at them.[/*]
- Shroudbaskers no longer get stuck in motion.[/*]
- Fixed crashes that could occur when taking damage from Ripclaws.[/*]
- Disciples will descend elevated surfaces and steps more gracefully (or as graceful as a Disciple can be). [/*]
- Disciples burned while in a peaceful state will no longer walk slowly after the burning effect has finished.[/*]
- Crowdbashers no longer retain collision after defeat.[/*]
- Crowdbashers no longer lose invisibility after respawning.[/*]
- Disciple bodies can no longer block the camera.[/*]
GEAR & WEAPONS
- [b][Armament] Ultra Hammer[/b][list]
- Fixed the burning visual effects while the weapon is charged.[/*]
- Fixed issues with the display of certain cosmetics on vertical surfaces.[/*]
- Fixed a bug that, while blocking, caused Renegades to cling to a ledge without the proper animation.[/*]
- Fixed a bug that caused the bulb to detach and hang in the air.[/*]
- Fixed a bug where the anchor left behind would not disappear after completing the skill.[/*]
- Fixed a bug that caused the pull or push to not work if the Renegade was simultaneously performing a melee attack.[/*]
- Fixed a problem with aiming at allies. You can now you can hit them correctly (with certain items such as the Get-up Gun).[/*]
- Fixed a stuck hovering animation while using the Recon Raptor Exo Gear.[/*]
- Fixed a problem that caused weapons and Traversers to display incorrectly while using Gear in aiming mode.[/*]
- Fixed a problem that caused character model meshes to be visible while exiting a sniper scope.[/*]
- Fixed a problem with the incorrect speed of rechambering on the Shooting Range.[/*]
- Fixed an incorrect description for the Trident Max (Uncommon rarity).[/*]
GENERAL
- Crashes caused by interacting with the Glyphstone aboard the Riftwake have been resolved.[/*]
- Fixed the Achievements/Trophies ‘Muscle Memory’ and ‘Set Em Up, Knock ‘Em Down’ by removing bugs that blocked their progress.[/*]
- Resolve an issue where the counters for the "Cosmic Connections" and "No Stone Unturned" Quests would not change if the two Glyphs required for different parts of "Cosmic Connections" had already been collected.[/*]
- Fixed an issue where it was impossible to authorize without restarting the client after prolonged minimization of the game client window.[/*]
INTERFACE
- Fixed a bug that caused the Artifact indicator to display incorrectly after revival.[/*]
- Fixed the wrong item icons appearing in the GRAIL Store.[/*]
- Fixed an issue that would not allow players using a gamepad to use sliders for certain modifications to their Renegade.[/*]
- Fixed the Outfit/Avatar icon being missing in Quest rewards.[/*]
- Fixed a problem with resetting to a default Weapon Pattern/Skin.[/*]
- Fixed the Region Selector in Settings on PlayStation 4, PlayStation 5, and Xbox Series X|S.[/*]
- Fixed a bug that caused Settings to display the current region rather than a newly selected region when updating it.[/*]
- Fixed a bug when reopening the GRAIL Loyalty interface.[/*]
- Fixed a bug that could cause Quest completion failure.[/*]
- Fixed display of the Settings menu after changing screen resolution.[/*]
- Fixed display of Tutorial Quest stages. The display now corresponds to the current active Quest.[/*]
- Fixed overlapping of reward icons for the Renegade Pass post-match.[/*]
- After making a purchase in the Shop, the list no longer resets to the first item in the category.[/*]
- Completed Quests are now displayed even if the player has not completed any Quests yet.[/*]
ITEMS
- Fixed the physics of the Rain Poncho’s cape.[/*]
- Fixed visual bugs related to Artifacts kept in the Backpack.[/*]
- Fixed a bug that could cause an Artifact to be removed if selling a duplicate.[/*]
- Fixed a bug where it was possible to start reloading when using Consumables without interrupting consumption, causing the reload to be faster and character and weapon animations to be out of sync.[/*]
RENEGADES
- Fixed a bug that caused the stun effect to not always interrupt a Renegade’s actions as intended.[/*]
- Fixed a bug that caused hovering if a Renegade died while their squadmate was not yet logged in.[/*]
- Fixed jerking motions when rotating the camera while rappelling down a zipline with an Armature in hand.[/*]
- Fixed a bug that caused a Renegade to tremble while continuously trying to move into an obstacle.[/*]
- Fixed an issue that caused Renegades to get stuck on a zipline during instances of high latency.[/*]
- Fixed a bug where a Renegade performing a melee attack would not turn and face Disciples in armor.[/*]
- Fixed a bug that caused Renegades to become invisible while reviving an ally without invisibility.[/*]
WORLD
- Fixed an issue that caused ziplines to become inactive.[/*]
- Fixed a bug that generated two identical symbols in the Water Wells Memo Encounter.[/*]
- Fixed a bug that caused a double flower drop on the Secret Blossoms encounter.[/*]
- Fixed a bug that caused Renegades to be able to get inside the altar of a Familiar.[/*]
- Treasure and stashes are now always inside the visual search area of the minimap.[/*]
- Improved broken floor collision to prevent Renegades from getting stuck.[/*]
- Improved the visuals and collisions of environmental objects.[/*]
- Fixed collision issues with the walls at River Village.[/*]
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All details in this article are accurate as of the time of publication. Follow HAWKED on Discord and via social channels for up-to-date information. If you need troubleshooting for common technical problems or account-related queries, or if you can’t find a solution to your issue, please visit our Support page.