Marine Life Gun
An organic approach to a Weapon Skin, inspired by all the types of marine creatures you can dry up and preserve on the wall. The challenge here was to use the natural organic shapes of the sea creatures while keeping the rigid body of a gun. We explored a variety of options throughout the concept stage, with dose of sushi on the side. Gold coins are used as bullet shells, and pearls favor the treasure hunt theme.
Slabscale Disciples
Big, angry, and dangerous. One of the largest Disciples we developed for Issue #1, as well as one of the first! Due to the early stages of development, we gave them a revamp later in production to align them with the rest of the game.
EarlyAtmosphere Concepts
Concepts from the early development stages of X-Isle and its biomes. We were limited by the mostly tropical setting of a Pacific area, but still wanted to provide enough variety across the island and make each area distinctive, recognizable, and fun to explore.
Weapon Crates
These chests are located all over the island and store mostly weapons and ammo. We wanted to make sure empty chests weren’t confused with untouched ones, so you wouldn’t waste time running towards them. At the same time, we wanted to keep a trace of them for the PvP aspect of someone nearby having opened them. So, we came up with this origami-style unfolding animation that also gave an early highlight to the sci-fi aspect of the game.
Hotstepper Armament
Our Game Designer asked our team to create a gun that’ll plant mines that detonate remotely. But with a catch — it mustn’t look like a gun…
So, a toaster it is!
Head on over to our ArtStation Account to check out more art from HAWKED, as well as the wider MY.GAMES portfolio.
Got any HAWKED inspired art of your own to share? We’d love to see ‘em!