IMPROVEMENTS & ADJUSTMENTS
GEAR BALANCING & CHANGES
- [Ward Gear] Shock Rocker[list]
- Removed a short delay before gear starts to deal damage when a target is in its radius.[/*]
- Updated the description to better match its function.[/*]
- Improved visuals in certain states.[/*]
- Fixed a bug where wall segments did not appear.[/*]
- Fixed a rare bug where the Gear’s summon would land on the Renegade’s neck if leveled up to max and used repeatedly.[/*]
- [Exo Gear] Kick-Back Coin[list]
- Improved the Gear’s target priority system. Active Renegades will now be the primary targets for ricochets, knocked-down players will now be secondary, and PVE opponents (e.g., Disciples) will be last.[/*]
- [Ward Gear] Flare Gun[list]
- Falling loot drops now deal 35 damage and stun an opponent for a short time.[/*]
ARTIFACT BALANCING & CHANGES
- [Artifact] Solacenser[list]
- Cooldown now triggers only by dealing damage.[/*]
- UI active state appears only when one or both of your Gear are on cooldown.[/*]
- Fixed a bug that caused this Artifact to reduce other Artifacts’ cooldowns.[/*]
- Fixed an issue where the updated description showed that this Artifact reduced shield recharge time.[/*]
- Updated the video preview to better match the Artifact’s mechanics.[/*]
- Fixed the visual effect of the aura so it no longer falls underground or off-map.[/*]
- Damage reduction gradually increases from zero to 24/26/28/30% over 4 seconds while sprinting, sliding, or surfing.[/*]
- Damage reduction while sprinting at maximum speed is decreased from 40% to 35%.[/*]
- [Artifact] Soul Siphon[list]
- Previously: Heals users for 25/28/31/34% of an enemy’s maximum health after killing them. Finishers restore 3 times more health.[/*]
- News: Eliminating knocked-down enemies heals you for 21/24/27/30% of their maximum health. Assists count, too.[/*]
- Legendary Upgrade: The mechanics that this upgrade grants were altered:[list]
- Previously: Finishers fully restore and boost maximum health.[/*]
- New: If the target is a rival Renegade, Soul Siphon can boost your health beyond its maximum.[/*]
ENEMY BALANCING & CHANGES
- Knucklehead's rage animation has been sped up, resulting in faster movement.[/*]
WEAPONS BALANCING & CHANGES
- Dark Spark pistol has increased spread when fired from the hip while charged.[/*]
- An explosion timer was added for the Stun Grenade, and its direct damage was reduced.[/*]
- Decreased the explosion timer for the Frag Grenade.[/*]
- Slightly reduced the blast radius for the Anti-shield Grenade.[/*]
- Reduced the life duration of the healing zone (10 seconds instead of 15 seconds) and reduced HP boost on direct hits (5 instead of 10) for the Get-Up Gun Armament.[/*]
- Outrider Armament shots are aimed only when the target is in the field of view (90 degrees instead of 360 degrees) when there is a marker, in a smaller area around the sight when there is no marker (5 degrees, requiring Renegades to keep their sight on their target).[/*]
- For the Hotstopper Armament, mine explosion damage has been reduced (80 instead of 100), its explosion radius slightly increased, and the speed and range of the mine’s flight reduced.[/*]
- Slightly increased the attack radius of the Islander Staff Armament.[/*]
- Ultrahammer Armament now has a significantly increased radius of splash damage and slightly increased damage from the second attack of a combo. [/*]
- Damage from multiple Poison Grenades from the same player no longer sums up.[/*]
GENERAL IMPROVEMENTS
- Added a new sound effect when multiple barrels explode at the same time.[/*]
- Added the Unique Weapon [Supernova] to the Shooting Range.[/*]
- Added a button that allows you to apply an individual Weapon Pattern on all weapons with one click.[/*]
- Removed Treasuries from the gray zone on the map.[/*]
- Consumable items that cannot be picked up no longer block other contextual actions.[/*]
- Added a function where two Renegades can resurrect their fallen teammate faster together.[/*]
- The Caravan will continue its travel endlessly along a given route before stopping and turning around.[/*]
- The Caravan will no longer turn 180 degrees during its jump.[/*]
- The Caravan’s Chest will now push Renegades away if it spawns close to them.[/*]
- Quest counters now react faster to player actions.[/*]
- Adjusted the sound of a Renegade’s exit from the portal when loading into X-Isle.[/*]
- Improved the visibility of dart launcher traps.[/*]
- Turned off the level display on profile cards of other players.[/*]
- Improved the notification system when a non-tracked Quest is completed. The tracked Quest will now be changed to complete at the time of notification.[/*]
- Improved aim-assist when aiming at environmental objects.[/*]
- Improved map traversal in various locations across X-Isle.[/*]
- Armaments are now hung on a Renegade’s belt while reviving a downed squadmate.[/*]
- Replaced the fire trap on the tutorial map with a spike trap.[/*]
- Increased the reaction speed of Disciples across X-Isle.[/*]
- Additional lighting has been added while in dialogue with Bjorn.[/*]
- Updated aiming-down-sights (ADS) for the [Hotstepper] Armament.[/*]
- Updated the visuals of the resurrection point.[/*]
- Added new idle animations for Bodhi, Nellie, and Cynthia on the Riftwake.[/*]
- Improved the quality of the [Water Well] puzzle encounter.[/*]
- Removed the button pedestals from the [Rotation Rune] puzzle encounter.[/*]
- Revamped GE-0’s animations in the Shop interface.[/*]
- Updated indicators for players speaking in voice chat.[/*]
- Actions forcing characters to move will now prevent the crouching state.[/*]
- Character voice reactions and parkour sounds can be heard while bouncing off objects on X-Isle.[/*]
- Reworked sounds when landing and jumping from different heights.[/*]
- Relevant sounds added when hit by the [Doomerang], [Slingshot], and [Traverser] on different surfaces.[/*]
- You can now activate your Hoverboard while sprinting in water.[/*]
- Mods on the Shooting Range are now categorized into different groups.[/*]
- Added character voice lines when inputting the wrong Treasury passcode.[/*]
- Added a character voice line when Trinket slots are full.[/*]
- Added a new sound effect when sliding on glass.[/*]
- Updated sounds for long slides on all surfaces.[/*]
- Improved visuals on Temple Raider Locker model.[/*]
- Improved visual on Aero Champion Locker model.[/*]
- Login error codes now appear on the title screen and pop-ups when errors occur.[/*]
- Improved the visuals on Souvenir models.[/*]
- Added radio messages that trigger when a Renegade is near relevant objects.[/*]
- Added a notification when an item is purchased in the Shop.[/*]
- Match CRED limit has been removed. However, no more than 1.000 CRED can be transferred between matches.[/*]
- Executing a Finisher on a knocked-down enemy fully restores your shield and health, reloads your weapons, and resets Gear cooldowns.[/*]
- Added a hint about Finishers in the loading screen.[/*]
- Removed the function where you would automatically dismount when jumping from a great height into the water while riding a Hoverboard.[/*]
- Adjusted settings of the Sprint Camera in the settings interface.[/*]
- Added Gear elimination notifications to the Elimination Log.[/*]
- Added a red dot to tooltips for new Avatars, Emotes, and other cosmetic customizations.[/*]
BUGFIXES
COMBAT & TRAVERSAL
- Fixed a bug with the [Outrider] Armament tag visually disappearing in some situations.[/*]
- Fixed a bug with the [Outrider] Armament where it did not work after getting up from being knocked down.[/*]
- Fixed a bug where the [Outrider] Armament would incorrectly register hits.[/*]
- Fixed a bug with the [Islander Staff] Armament not working as intended when blocking.[/*]
- Fixed a bug where the animation when shooting sideways while hanging off a ledge didn’t look right.[/*]
- Fixed a bug where the [Hotstopper] Armament’s mines disappeared when the Renegade was knocked down.[/*]
- Fixed a bug where the size of the Traverser was inconsistent across different Traverser cosmetics.[/*]
- Fixed a bug where hits wouldn’t register correctly while Renegades moved on a Hoverboard.[/*]
- Fixed a rare bug where damage numbers would be missing when shooting with the Unique Weapon [Neo-Riot].[/*]
- Fixed a bug where no context actions from Traversers appeared while a context action from Ammo that could not be picked up was also available.[/*]
- Fixed a bug with the visuals of cosmetics on the [Islander Staff] Armament.[/*]
- Fixed a bug with aiming-down-sights (ADS) transition animations.[/*]
- Fixed a bug where the Traverser might hang in the air next to the Renegade who had it equipped instead of being attached to their waist.[/*]
- Fixed a bug where Renegades would keep hold of a zipline after reaching its endpoint.[/*]
- Fixed the lack of information about holding the Crouch/Slide button in the gamepad customization options.[/*]
- Fixed a bug where Renegades would sometimes appear to crash while firing certain weapons.[/*]
- Fixed a bug with map traversal in various areas across X-Isle.[/*]
- Fixed a bug where the camera would glitch while jumping over a fence (such as a wooden wall) that is also being destroyed.[/*]
- Fixed a bug where a [Hotstopper] Armament projectile would continue to fly and could be detonated again after a hit if detonated in mid-air.[/*]
- Fixed a bug where the Hoverboard would automatically deactivate when deactivated.[/*]
ENEMIES & DISCIPLES
- Fixed a bug where the Knucklehead, Slabscale, and Grizzleback Disciples didn’t take the correct damage from all traps.[/*]
- Fixed a bug where Grizzleback didn’t always use the Armor ability immediately after spawning.[/*]
- Fixed a bug where the Caravan’s turning animation wouldn’t rotate at both points during its travel route.[/*]
- Fixed a bug where the Caravan would deal damage before landing during its jump. It now deals damage on impact.[/*]
- Fixed a bug when hitting weak spots of the Caravan and Grizzleback was not considered critical when dealt by Gear and certain Weapons.[/*]
- Fixed a bug where Slabscales wouldn’t remain in a rage even if they lost sight of their target while running.[/*]
- Fixed a bug where Crowdbasher enters in and out of invisibility correctly.[/*]
- Disciple bodies no longer activate a water sound effect when hit.[/*]
- The Shroudbasker’s backpack will no longer be visible outside the portal when despawning.[/*]
- Fixed a bug that caused the sound of out-of-sight Disciples to scream at close range.[/*]
- Optimized Disciple AI.[/*]
- Improved visibility of healing effects for Slabscales.[/*]
- Fixed a bug where a Disciple’s voice would continue to sound after its defeat.[/*]
- Improved the visual effects when Disciples spawn.[/*]
GENERAL
- Fixed a bug where the gamepad context menu wouldn’t appear correctly on the match summary screen.[/*]
- Fixed a bug that caused possible crashing when quickly switching Loadout tabs.[/*]
- Fixed a bug where Bjorn would offer to resurrect a squadmate after self-resurrection in Solo Hunt.[/*]
- Fixed a bug that caused missing turn animations when the “Performance” graphics settings were used.[/*]
- Fixed bugs where the collision of environmental objects didn’t work as intended.[/*]
- Fixed a bug related to doors closing. [/*]
- Fixed a bug where visuals clipping on Renegades and Hoverboard would occur on the Renegade Pass interface.[/*]
- Fixed a bug where the Color Scheme icon would not correctly display within Quest rewards.[/*]
- Fixed a bug where the animation of extracted treasure is displayed incorrectly.[/*]
- Fixed a bug that caused interface locking when a player was removed from the blacklist.[/*]
- Various text fixes, including missing descriptions in certain Quests.[/*]
- Fixed a bug where the game would crash when logging out of an account while loading into the Riftwake.[/*]
- Optimized the environment behind the Riftwake’s window to improve performance aboard the Riftwake.[/*]
- Fixed a bug where the ping sound when placing a ping indicator did not correctly reflect the positioning of the sound.[/*]
- Fixed a bug where the nicknames of other Renegades weren’t displayed at certain distances. They now display from a distance of 1 to 10 meters.[/*]
- Fixed a bug where Renegades would crash out of Settings when changing language.[/*]
- Fixed a bug where crashes would occur while updating friends’ status.[/*]
- Fixed a bug where the door encounter was blocked despite correctly entering symbols.[/*]
- Fixed a bug where lighting in the cutscenes of traveling to and from the Shooting Range.[/*]
- Fixed a bug where the paper sign on the Glyphstone would not move.[/*]
- Improved collision in the Treasury to avoid the Artifact getting stuck inside.[/*]
- Fixed a bug that would trigger a crash when returning from being idle.[/*]
- Fixed a bug with keyboard navigation in the Settings interface.[/*]
- Fixed the default Shop selection when certain items are not available.[/*]
- Fixed a bug where the light effect from Consumable items would still linger on the ground after picking them up.[/*]
- Removed excessive spinning traps beneath the Beacon.[/*]
- Fixed a bug that caused markets to disappear after returning to the main room of the Riftwake from the Shooting Range.[/*]
- Fixed a bug where the Aerial Weapon Pattern didn’t display correctly.[/*]
- Fixed a bug where Bots would try to revive teammates simultaneously.[/*]
- Fixed a bug where a melee attack from a sprint or jump might not deal damage to an opponent.[/*]
- Fixed incorrect positioning of special effects when hit by melee attacks while in a sprinting or jumping animation.[/*]
- Fixed a bug where Renegades could sometimes grab and hang on to destroyed barriers.[/*]
- Fixed a bug where Renegades could get stuck in a falling position while falling when performing a melee attack on a Hoverboard.[/*]
- Fixed a bug where hands would sometimes attach to a surface in the wrong position while climbing.[/*]
- Fixed a bug related to UI texts that mentioned Contract Quests.[/*]
- Fixed an issue where the experience (XP) bar would override the target if the target was in a knocked-down state.[/*]
HAWKED is available in Early Access. That means that development is ongoing and relies on your feedback to help improve and polish the overall game experience before the full launch in early 2024. As such, you may encounter gameplay and technical issues while playing.
We are closely monitoring gameplay sessions and your feedback, and HAWKED will undergo regular maintenance to deploy patches and hotfixes to resolve any issues. Please keep an eye on Discord and future patch notes for more updates.
If you need troubleshooting for common technical problems or account-related queries, or if you can’t find a solution to your issue, please visit our Support page.
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All details in this article are accurate as of the time of publication. Follow HAWKED on Discord and via social channels for up-to-date information.