NEW CONTENT
PVE CHALLENGE LEVELS
More PvE Encounters in Lone Hunter (Solo) and Treasure Hunt (Squad) modes now have dynamic scaling difficulty depending on your skill level. Matches with more experienced players will contain fiercer Disciple mobs and trickier puzzles. Just keeping you on your toes, Renegades!
IMPROVEMENTS & ADJUSTMENTS
AIM ASSIST REBALANCED (GAMEPAD)
We’ve redistributed the strength of Aim Assist when playing with a gamepad (e.g. DualShock 4, DualSense, or Xbox Controller). It is now stronger when completing PvE-focused puzzles and Encounters but weaker in PvP against other players. Thanks for your feedback on this, Renegades — keep it coming!
GEAR BALANCING & CHANGES
- [b][Exo Gear] Doomerang[/b][list]
- Rare Upgrade:[list]
- Previous: Cooldown is reduced by 50% if you catch your Doomerang.[/*]
- Fixed a minor visual issue with the Doomerang.[/*]
- New: Each bounce reduces cooldown by 1.5 seconds if you catch the Doomerang upon its return.[/*]
- Fixed a bug where Cohort’s Kite would stop working after obtaining the Hourglass Glyph.[/*]
- [b][Exo Gear] Hit Flask[/b][list]
- Fixed a bug where Hit Flask would stop working after obtaining the Hourglass Glyph.[/*]
- Fixed a bug where some hits on the coin would not be counted.[/*]
- The duration of falling into the portal has been increased by 1.5 seconds.[/*]
- Updated the display of the teleportation visual effect.[/*]
- The enemy's anchor point is now colored red.[/*]
- Taking damage no longer interrupts or blocks teleportation through the portal.[/*]
- Cooldown increased from 20 to 23 seconds.[/*]
ARTIFACT BALANCING & CHANGES
- [b][Artifact] Blooded Blade[/b][list]
- Now deals damage to primary Health pools first, not the additional boosted Health pool obtained from Food and items. It only deals damage to boosted Health once the primary Health pool has been depleted.[/*]
- [b][Artifact] Sprintide[/b][list]
- Legendary Upgrade:[list]
- Removed the extra damage reduction while sprinting at maximum speed.[/*]
- It is now only possible to convert blocked damage into stamina when utilizing the Legendary Upgrade.[/*]
- Fixed a bug where no video preview was displayed in the Loadout interface.[/*]
- When you deal melee damage with this Artifact, additional visual effects will appear on your targets.[/*]
WEAPON BALANCING & CHANGES
- [b][Armament] Ultrahammer[/b][list]
- Increased damage to all attack types.[/*]
- [b][Armament] Islander Staff[/b][list]
- Slightly increased the damage of the last attack in a combo, including rush and jump attacks.[/*]
- Accelerated the cooldown of non-overheated weapons for all rarities.[/*]
- Increased damage for all rarities.[/*]
INTERFACE
- Improved the loading time of the heads-up-display (HUD).[/*]
- Improved visuals for keybinds across multiple platforms.[/*]
- Updated the Character ID code field so it now resets on mutual friend requests in the Social interface.[/*]
- Added localization of the title logo when starting up the game.[/*]
- Improved the display of Hawks and Wonderium earned in the end-of-match interface.[/*]
- Improved transition animations when switching between end-of-match interfaces.[/*]
- Added new animations for completed quests in the end-of-match interface. [/*]
- Added an animated loading icon for Mailbox and Splashscreens if they take some time to load.[/*]
- Added a QR code for Customer Support in the Options menu.[/*]
- Updated a selection of interface sound effects.[/*]
- Added expiration dates to communications in the Mailbox.[/*]
- Adjusted the font size and contrast of tooltips.[/*]
- Increased the brightness of tooltips for Traverser actions.[/*]
- Added a player level progress bar in the end-of-screen interface above the player banners. [/*]
GENERAL IMPROVEMENTS
- Adjusted gamepad dead zone setting accuracy to 1%.[/*]
- Shield bonus obtained from Jellyfish increased from 5 to 15.[/*]
- Reduced the glow of Jellyfish effects.[/*]
- Rebalanced Disciple encounters.[/*]
- Sacrificial Altars now sap Health from primary Health pools first, not the additional boosted Health pool obtained from Food and items. Altars only deal damage to boosted Health once the primary Health pool has been depleted.[/*]
- Renegades can now rotate when jumping.[/*]
- Updated the falling animation in accordance with the new jump animation.[/*]
- Hidden the loading process for notifications to make them appear more seamlessly.[/*]
- Renegades will no longer see the Backpack glow effect when carrying an Artifact while invisible. Enemies will continue to be unable to see the Backpack glow when you are invisible.[/*]
- Added a stepping-over animation, meaning Renegades’ legs now move more realistically while targeting with specific Gear. [/*]
- Added a shaking animation after firing a shot with the Predator Traverser.[/*]
- Improved visuals of Riftwake decorations.[/*]
- Tweaked the behavior of actions performed while on the Hoverboard.[/*]
- Improved weapon switching while in a hanging position.[/*]
- Various backend client and server optimizations to increase stability.[/*]
BUGFIXES
RENEGADES
- Fixed a bug where the Adapting Booster didn’t decrease stun duration.[/*]
- Fixed a bug where characters would play a stun animation in the wrong direction after a Stun Grenade hit them.[/*]
- Fixed animations when transitioning from a jump to parkour.[/*]
- Fixed a bug where Nellie’s knife would hang in the air like the Sword of Damocles at the center of the Riftwake.[/*]
- Fixed a bug where a Renegade could die before their squadmate joins the session.[/*]
- Fixed a bug where defeated Disciple and Renegade bodies would rotate aggressively and chase after active Renegades. Not today, zombies![/*]
- Fixed a bug where players would sometimes get stuck on ziplines in the event of a ping spike.[/*]
INTERFACE
- Fixed a bug where account progress was not shown in the “New Level” notification.[/*]
- Fixed some bugs where notifications would overlay from different interfaces into one while in fullscreen mode.[/*]
- Fixed a bug where the notifications “Target Hit” and “Target Defeated” wouldn’t appear on the HUD or appeared incorrectly when taking down Disciples.[/*]
- Fixed a bug where Quests would appear duplicated in the end-of-match interface.[/*]
- Fixed a bug where Quests wouldn’t appear at all in the end-of-match interface.[/*]
- Fixed a bug where the E keybind was missing after changing the language on the start screen.[/*]
- Fixed a bug where notifications about a new Renegade Pass could be corrupted.[/*]
- Fixed descriptions for Inner and Outer Deadzone settings for gamepad.[/*]
- Fixed a bug with wrong item icons in the GRAIL store.[/*]
- Fixed a bug where previews of Wonderium in the Renegade Pass reward interface would display incorrectly.[/*]
- Fixed a bug where pop-ups would spontaneously close in specific interfaces.[/*]
- Adjusted interfaces to mention Xbox Network instead of Xbox Live.[/*]
ITEMS
- Fixed a bug where, when selecting a voice in the Character Creator, the opposite voice would play.[/*]
- Fixed a bug where the Backpack would jerk around while shooting.[/*]
- Fixed a bug where the arrow tip would not display when using the Predator Traverser.[/*]
- Fixed a bug where the Dragon Dance Backpack would stretch to infinity when getting full.[/*]
- Fixed a bug with textures on the Tribal Locker.[/*]
- Fixed a bug where shadows wouldn't appear correctly in the Character Customization interface in the Loadout.[/*]
- Renamed the archaeologist-themed cosmetics obtained via GRAIL Loyalty to prevent confusion with the Archaeologist Hat given to newsletter subscribers. The GRAIL Loyalty cosmetics are now named: Brave Explorer.[/*]
GENERAL
- Early Access players who did not have Quests in their Renegade Pass menu will now see Quests. These quests have reset.[list]
- Unfortunately, we cannot restore previous Quest progress, so this means that Quests previously started or completed have been reset. All earned rewards will be retained by Renegades who already completed Quests, and they can earn the rewards again by completing the same Quests. As an apology for this issue, we will be sending all affected Renegades 7 days of GRAIL+ with Update 1.3.2.[/*]
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All details in this article are accurate as of the time of publication. Follow HAWKED on Discord and via social channels for up-to-date information. If you need troubleshooting for common technical problems or account-related queries, or if you can’t find a solution to your issue, please visit our Support page.