Today we are bringing you a lot of the new and fresh content that we were working on in the last few weeks. With today's patch, we are introducing two new activities that are related to the guilds. From today, you will be able to participate in a new raid called “The Banished Crusade”, you will have an opportunity to learn the history of the Werewolf and the lycanthropy through the quest.
Besides that, we are expanding our new carrying feature, we are expanding current guild technologies by adding two new ones, and we are bringing a lot of changes, fixes, and improvements.
PvP Event reminder
We would like to remind you about the next 5v5 PvP tournament event on the big arena, this time that event will be held on the European server. That event will take place next Saturday, 13th May at 22:00 UTC+2.
Our most recent tournament was covered on Twitch by one of our Community Streamers. Be sure to check out the video and prepare for the upcoming tournament!
https://www.twitch.tv/videos/1813169028
And now, without any further delay, let’s see what has changed this week!
The screenshot’s authors will be awarded. Blankoster, Rambs and Erikson – Contact Koma#4247 via Discord to receive your ambers!
Changelog v.1.1.4
New guild raid – The banished crusade
With today's patch, we are introducing a new exciting guild raid event that will require the player's great cooperation skills to be able to go through all the stages that we prepared for the players.
To get access to that raid, the guilds will need to get a 125% of the guild activity and then at the end of the summary week, they will get a special token that will allow them to start a newly added raid event. The entrance to that instance is through the door. Every nation has its own entrance on its own homeland territory.
Werewolf quest
Today we are also introducing a new quest that is related to our newly added boss, a Werewolf. Through that quest, players will learn the history of the Werewolf and lycanthropy.
To start that quest, the player would need to talk with an NPC that is located at Pilgrims Rock.
Werewolf tweaks
Tweaks in the bleeding damage from the Werewolf. From now on, he will be dealing less damage from the bleeding and he will not be regenerating his health passively. Werewolf is biting that is still regenerating his health.
Expansion of object carrying
Today our patch is expanding the newly added feature - carrying. From today, players will be able to renew their arrows from “barrel with arrows” or from the warehouse. The arrows in the barrel will not be restored automatically, so the players will need to replenish them in the same way as it is with the stones. The arrows generator is placed in the warehouse and the barrels for the arrows are at the nearest towers of the gatehouse and in the fort keep.
Additional information:
– You can place on the ground the carrying pack of the arrows by pressing your kick button.
– While carrying the pack with the arrows, you can replenish your quiver by clicking the left mouse button.
– From the Warehouse player is picking up a big pack with arrows and once he placed it in the dedicated container, he will be divided into two small packs.
– If the player is in combat mode and he interacts with the container with arrows or the packs of arrows at the ground, he will automatically replenish his arrows.
– If the player is in unarmed mode, he will pick up a pack with the arrows.
– The pack of arrows is restoring 20% of the player's max arrow capacity.
Side note: We added containers for arrows and stones to the wooden keeps that are in the forts.
Video of the Week
We cannot stress enough our happiness and gratitude to see many awesome videos posted by our active community! This week, the reward of 2000 ambers goes to:
Rival for showcasing Supremacy victory in the most recent tournament event.
https://youtu.be/XGWpIyLCi74
Congratulations to the winner and good luck to all competitors for next week’s Video of the Week award!
Iteration of guild technologies
Today we are introducing changes in guild technology. From now on, the guild will be able to have activated all technologies, this means that there are no limitations. Before that change, the guild could have activated only 3 technologies.
Adjustment to the existing technology
Camp Master – From now on, leveling up this technology will decrease the cooldown time for teleportation to the tent.
Sangmarian official – For now, we are disabling and hiding that technology. The points that are already in that technology will be distributed among the current active technologies that were activated by the guild. We are doing it because this technology was designated for guild castles, so that technology will be back with the instanced guild castles.
Also, with today’s patch, we are adding two new technologies.
War Logistician - This technology decreases the teleportation time to the loot zone locations and is decreasing the time for the unstuck to the closest location on the loot zone.
Veteran of Edring - This technology is decreasing the amount of damaged durability on the item after receiving a hit.
New reward stages
Once a guild reaches a certain % of the guild activity, it will get a reward in the form of a token that is used to activate certain events. Today we are updating stages for the ward and this is how it presents.
– 50% - Key to Griffin camp,
– 75% - Key to Griffin camp,
– 100% - Key for the Werewolf,
– 125% - Key for the brand new Guild raid event,
– 150% - Siege Token
– 200% - Siege Token
New visual ambient effect: dust particles
Today’s update brings another part of the visuals overhaul. We introduced the new particle effects of dust and wind effects that are applied globally and will bring more ambiance to different biomes. To see these new particle effects please be sure to enable the weather effects in-game options.
In the next weeks, we’ll continue working on improving the existing particle effects and further visual enhancements.
Dust strength increased for test purposes. Too strong to be in the game like that... but still looks nice!
Quality of Life
- We have improved the guild announcement in the edit mode.
- Further door synchronization improvements.
- Improvement in the party looting queue. From now on, the winner will be receiving the item that is the most valuable based on the average market price.
- Added a new achievement and title for killing the boss from the new Guild raid event.
Fixes
- Potential fix to another edge case of NPCs blocking with a bow.
- Fix to weird-looking hair during the night and in foggy weather zones.
- Fixed palms and trees falling into the lanterns on the old volcano.
- Fixed position of "exchange map fragments for mysterious scroll" event and explorer position.
- Fixed bug with a healing effect on mineralizing brew and kvass.
- Fixed error in quest boards when players leave and rejoin the same quest.
- Fixed problems with spawning quest and event NPCs.
In the end, we would like to highlight a funny moment that was sent by our community member Ghostickles!
https://youtu.be/eUiptr-CP70